Former Activision SVP Joins Oculus VR Team as COO

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Kevin Parrish
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Kevin Parrish has over a decade of experience as a writer, editor, and product tester. His work focused on computer hardware, networking equipment, smartphones, tablets, gaming consoles, and other internet-connected devices. His work has appeared in Tom's Hardware, Tom's Guide, Maximum PC, Digital Trends, Android Authority, How-To Geek, Lifewire, and others.

  • ricardok
    I do see a great future for gaming.. :)
    Reply
  • wolley74
    my only worry is this thing is REALLY close to your eyes, i know LCDs have drastically been easier on the eyes but this is reallllyyy close
    Reply
  • eklipz330
    this thing is looking better and better day by day. i might be an early adopter, and this may even help pc gaming rise to the top!
    Reply
  • alidan
    Wolley74my only worry is this thing is REALLY close to your eyes, i know LCDs have drastically been easier on the eyes but this is reallllyyy close
    You have to wear them to really be able appreciate the way it focuses. At least that's my understanding.

    eklipz330this thing is looking better and better day by day. i might be an early adopter, and this may even help pc gaming rise to the top!
    Or could be largely on use by the masses.
    I really hope that the arduous rift and other headmounted displays are staple feature of the next generation of consoles. If only for the fact that if they are on the console they will be on the PC to. As it stands I really really want one but I'm almost afraid that it's never to be used properly, I know doing three I know that new space game, and I know valve is working on it, but what other corporations are really taking in the oculus rift as a staple product.

    I just really hope that the consoles get this.
    Reply
  • virtualban
    Add there dual camera over the eyes to let the world come in, and hand/finger position sensing, and overlay UI to the world. One can dream, no?
    Reply
  • unwanted
    While looking at a monitor you're eys are focused at between 30 - 90cm. With the RIFT your're eyes are focused almost at infinity, which is much closer to a you're normal resting focus position so it actually causes less eye-strain looking at the RIFT then looking at a monitor.
    Reply
  • rantoc
    Just hope he didn't learn to much from Bobby in Activision or that future in gaming could become quite darn dull!
    Reply
  • bllue
    RIP Oculus. This project is gonna get tainted by this guy, he is afterall, coming from Activision.
    Reply
  • Draven35
    still wondering if Oculus is dgoing to come with dramamine transdermal patches...
    Reply