Skip to main content

Project Eternity is Most Funded Gaming Project on Kickstarter

Project Eternity, Obsidian Entertainment's throwback game to the days of isometric RPGs of olde, closed its fundraising period on Kickstarter just shy of $4 million at $3,986,929. Had backers managed to push the project to the big $4 mil, Obsidian would have included live instrumentation for the score and developer commentary. The last $500K, Obsidian claimed, would be used to "enhance the game."

Unfortunately, Obsidian was a mere $13.1K from that goal.

However, Eternity's managed to push videogame funding on Kickstarter to new heights. It's managed to dethrone Double Fine as the most funded videogame project of all time on Kickstarter (discounting the OUYA, which we'll consider hardware.) The previous record holder, Double Fine Adventure, held the record at $3.3 million.

Project Eternity backers shouldn't expect the game anywhere in the near future. Obsidian's currently got its hands full with other projects, including the THQ-published South Park RPG and inXile's Kickstarter-backed project Wasteland 2. Eternity's Kickstarter page lists its release date as April 2014, but backers shouldn't be too surprised if that release date ends up getting pushed back more than a tad in the future.

Contact Us for News Tips, Corrections and Feedback

  • Yargnit
    If they really decide to leave that out when they would have undoubtedly reached the mark if they'd left the Kickstarter up for 15 more minutes I'll be extremely unimpressed with the company.
    Reply
  • H8ff0000
    YargnitIf they really decide to leave that out when they would have undoubtedly reached the mark if they'd left the Kickstarter up for 15 more minutes I'll be extremely unimpressed with the company.
    I agree 100%
    Reply
  • tinfoilhatter
    As far as Obsidian is concerned, funding did reach four million.

    http://forums.obsidian.net/topic/61691-update-27-how%E2%80%99d-we-do-and-what%E2%80%99s-next/
    Reply
  • Xeddicus
    Yeah, they made it to $4 million and you probably can't just decide to extend a Kickstarter campaign.
    Reply
  • zvermm
    Reading Tom's for software news is like reading IGN for hardware news. Please keep to what you're good at.
    Reply
  • valcron
    Really should do you research when posting articles. They reaches the $4mil milestone around the 3.8mil mark. The donations on paypal were not included on Kickstarter. Below is a rough total from the end of the donation night. As far as I know paypal was still open for a while after the Kickstarter ended.

    Kickstarter: $3,986,929
    Paypal: $140,099
    Total: 4,127,028

    Now before someone says I should do the research myself and get the final totals, I am not a reporter am I? But if I could find this information out with a 5 second Google search there is no excuse for Tom's Hardware.

    I understand its easy to just look at the Kickstarter and make an article but if your not going to do the research then your not doing your job as a reporter. This seems to be a constant problem with a lot of Tom's Hardware articles lately and why I visit this site less and less. It's sad, this used to be a great site for Tech related news, now you simply can't trust it to be accurate.
    Reply
  • alidan
    sorry Obsidian, i dont believe i ever played a game from you that wasnt painfully buggy from the get go.

    if the game comes out and isn't a mes, i will defiantly get it, but this is one case where previous reputation kind of proceeded you.
    Reply
  • schiwing
    You will defiantly get the game?
    That is interesting.
    Reply
  • EVILNOD
    I keep hearing publisher using kickstarters to off load their risk while keep the IP right. why would i want to help EA or activation while they are the one force DRM crap to me??
    i'm 100% support inde shop, but last thing i want is helping those POS game publisher.
    Reply
  • valcron
    EVILNODI keep hearing publisher using kickstarters to off load their risk while keep the IP right. why would i want to help EA or activation while they are the one force DRM crap to me??i'm 100% support inde shop, but last thing i want is helping those POS game publisher.
    Except Obsidian isn't either of those companies. Publishers like Bethesda have screwed them in the past and won't support them to make the games they want to make. Same with a lot of the old game developers. This is where Kickstarter comes in. If enough people agree with them and want to see these dev's make games they love/think look interesting they can support them. Obsidian is one company who has never had the opportunity, or rarely has, to make a game exactly the way they wanted to without restrictions/publisher demands. Project Eternity, thanks to Kickstarter, is their one chance to make a game exactly how they want. Some of the best RPG's were made by Obsidian in the past before Publishers started wanting nothing but COD levels of ROI on everything.
    Reply