On Thursday, AMD announced via email that the Mantle Graphics API is entering a new phase of its development cycle, spearheaded by the launch of a new private beta program for the Mantle SDK. The company also revealed that AMD now has 40 unique development studios already preregistered for the private beta.
AMD is now reaching out to additional developers by way of a new portal so that they can claim a spot in the next wave of invitations. An AMD rep said that Mantle is now ready for a broader audience in the developer community after reaching the necessary stability, performance and functionality milestones.
The freshly launched portal will "allow new game developers to experience the benefits of low-overhead graphics APIs for themselves." Past developer experience is encouraged, the rep said, but there are no objective criteria for being selected; AMD is interested in talking to developers "of all shapes and sizes."
"Together, AMD and this large community of experienced game developers will help to shape the future of Mantle, and pioneer best practices for working with low-overhead graphics APIs broadly in our industry," the AMD rep said.
The portal reads that "only a limited set of developers are provided access to the Mantle NDA Developer SDK and access is subject to a selection process."
Just this past Tuesday, AMD officially released its Mainstream "Beema" and Low-Power "Mullins" Mobile APUs, two new mobile APUs with up to four "newly-designed" x86 CPU "Puma" cores, Radeon graphics and hardware-level data security based on the Cortex-A5, all packed on a "power-sipping" system-on-a-chip. These two chips are the successors to the Kabini and Temash APUs.
The company introduced Mantle back in September 2013, a low-level alternative to DirectX and OpenGL. Mantle works with AMD GPUs and APUs using the Graphics Core Next architecture, allowing developers to get better performance out of games that are running on said hardware.
"With Mantle, games like DICE's 'Battlefield 4' will be empowered with the ability to speak the native language of the Graphics Core Next architecture, presenting a deeper level of hardware optimization no other graphics card manufacturer can match," AMD said last year. “Mantle also assists game developers in bringing games to life on multiple platforms by leveraging the commonalities between GCN-powered PCs and consoles for a simple game development process."
Developers such as DICE, Crytek, Square Enix and 2K Games are among the many developers that are designing games with support for Mantle.