Columbia University Research On VR Sickness Prevention, Dynamic FOV Modification Showing Promise

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Kevin Carbotte is a contributing writer for Tom's Hardware who primarily covers VR and AR hardware. He has been writing for us for more than four years.

  • turkey3_scratch
    I'm confused with what it means by "limiting the field of view". Are we talking about depth or what?
    Reply
  • InvalidError
    18127054 said:
    I'm confused with what it means by "limiting the field of view". Are we talking about depth or what?
    You are thinking of viewing distance. The 'field of view' refers to how wide and tall the visible area is.

    They mask the edges with a scaled black alpha gradient to reduce the amount of visible stuff in the peripheral vision.
    Reply
  • Jeff Fx
    I wonder if this will help with high-speed games. I can handle navigating a virtual room with a controller, though room-scale is more comfortable, but I can only spend a few minutes in Project Cars before I need a break.
    Reply
  • alidan
    fov is an issue at all times, hell, even in non vr i get sick with constrained fov
    however through this i learned that if i power through a game that's making me sick for a few hours, it stops effecting me in that game.

    with current games, i just turn them off and don't bother, but with vr, i would find the will to do that again depending on the game.
    Reply
  • targetdrone
    Is simulation sickness somehow different from motion sickness which is cause when visual information sent to the brain doesn't match up stabilization information sent by the inner ear.
    Reply
  • alidan
    18127624 said:
    Is simulation sickness somehow different from motion sickness which is cause when visual information sent to the brain doesn't match up stabilization information sent by the inner ear.

    different name for largely the same thing.
    mostly the difference comes from how its triggered.

    boats are a great example, you are on a solid surface but your brain doesn't understand the signals.
    for me its a non issue, but have the fov to low or to high and i cant make it 15 minutes.
    Reply
  • kcarbotte
    18127054 said:
    I'm confused with what it means by "limiting the field of view". Are we talking about depth or what?

    The video demonstrates what they mean. Basically, they place a black ring around that view and shrink it down while moving. It's hard to put into words, but the video makes it clear as day.
    Reply
  • turkey3_scratch
    Yeah it makes sense now.
    Reply
  • agentbb007
    I haven't played my Rift in over a month, even Lucky's Tale made me sick.
    Reply
  • turkey3_scratch
    18133101 said:
    I haven't played my Rift in over a month, even Lucky's Tale made me sick.

    I'll take it :D
    Reply