Crytek Wants Street Map Data for Virtual Environments

Crytek is currently calling on fellow developers to create software that will allow a game engine to render cities using freely available (open) street data. The call is part of a Digital Innovation Contest provided by IC tomorrow that includes challenges presented by Intel, Sony Computer entertainment Europe, Google and Pinewood Studios.

By using pre-generated content based on open data, studios are not spending their financial resources on "re-building" virtual items and environments, and can allocate that paid manpower on other features, thus speeding up the overall development window. The way to make this happen could be by using open street map data as a source material, and that's where this challenge comes in.

"The heart of this challenge is to progress the objective of generating CG game worlds from open street map data in a game engine," the company states. "This could provide game developers with the chance to create even larger worlds more quickly, and at a lower cost. Whilst open street map data is not at all detailed enough for many gaming applications, it could provide a starting point for procedurally generated content."

"This challenge therefore seeks innovative digital applications that can help to more easily render open street map data in a game engine," Crytek adds. A successful solution will be able to help integrate open street map data with existing games engines like Crytek's own CryENGINE 3 Sandbox. The solution should also have the ability to access www.openstreetmap.org and/or www.skobbler.co.uk.

"Why do we have to use people to make a city when there's consistent open source street data out there which is very detailed, it's got buildings, lights, it's got streets – material data. Why can't we just press a button and instantly see that?" said Crytek’s technical director of R&D, Jake Turner.

Crytek is seeking technical solutions that are non-gaming applications, the company said. Any size of open street map data can be considered, and any geographical location can be considered. The solution will likely be trialed by Crytek for three months, and could possibly have the opportunity for an even larger exposure to other engine providers.

For more information about the Digital Innovation Contest, head here.

Follow us @tomshardware, on Facebook and on Google+.

Contact Us for News Tips, Corrections and Feedback

TOPICS
Kevin Parrish
Contributor

Kevin Parrish has over a decade of experience as a writer, editor, and product tester. His work focused on computer hardware, networking equipment, smartphones, tablets, gaming consoles, and other internet-connected devices. His work has appeared in Tom's Hardware, Tom's Guide, Maximum PC, Digital Trends, Android Authority, How-To Geek, Lifewire, and others.