Cyberpunk 2077 has been a massive hit in the gaming industry, reaching a record-setting 8 million pre-orders before launch and breaking the world record for the most concurrent players on Steam for a single-player game. But even with all that in mind, CD Projekt Red's stocks have fallen by 29% (at the time of writing) since December 10.
Despite the apparently resounding success in the sales department, it appears the company has disappointed its stockholders. Even after the record-setting launch yesterday, CD Projekt Red's stock prices fell by 7.3% (from PLN 390.6 to around PLN 362). That follows a pre-launch slide that began on December 10.
The continuing stock pricing erosion may seem very bizarre considering the amazing success the game has produced both before and after launch. Apparently, the price drop stems from Cyberpunk 2077's day one bugs and glitches that have been a focus of launch reviews and also shared across social media platforms by frustrated (or amused) players.
It is truly annoying to have day one glitches that hinder gameplay, but it is almost impossible to avoid on launch day. Other hugely successful AAA titles, like The Witcher 3, have also had game-breaking launch-day bugs that were patched later. It's simply how game launches go, and it can't really be avoided unless the entire gaming community beta tests the game. It's worth noting that not everyone has experienced these game-breaking bugs – many people are enjoying Night City without encountering serious issues.
It's just the way it goes when you have a game that can run on a variety of operating systems, PC components, and consoles – incompatibilities and errata are unavoidable. However, the severity and persistence of some of Cyberpunk 2077's bugs obviously have the investment community concerned. Given the game's success, we can expect the company's stock prices to improve once Cyberpunk 2077 stabilizes and more rounds of patches come out that improve game stability and add more features.
I guess people are also a little less accepting of the issues due to how long the game was in production, especially since it was delayed an extra 10 months this year. It's probably not all that unreasonable to expect 10 months to be enough time to fix most glaring issues, but even on PC, it sounds like there are a lot of rough edges.
On the positive side, CD Projekt has a history of fixing up and significantly improving their games post launch, which is more than can be said for some other developers of open world titles, like Bethesda, who have a tendency to release broken games and leave it up to modders to fix their mess as best as they can in the years that follow.
Those buying games at launch really need to learn that its typically better for them to wait though. Apparently Cyberpunk had 8 million pre-orders across all platforms by the time it came out, which works out to hundreds of millions of dollars in sales, and there will undoubtedly be a lot of people experiencing a poor first impression of it. Why pay a launch-price premium to beta test a game, when you will likely be able to experience it in a more polished form sometime next year, and probably at half the price?
If you have to release the product early, with less content, yet in working order, then do it. Then you can offer DLCs, expansion paks, free upgrades - not just updates - to early adapters, or any other number of things. Just don't go jerking my chain, selling me a yacht and only giving me a row boat.
I am just wondering, do you work for a military contractor, where major cost overruns are the normal, with pushed back deadlines, and things just getting cancelled after costing the tax payer billions of dollars because the manufacture fails to deliver? Or do you work on the forth coming game Star Citizen? You know the one, people crowd funded it, they have an alpha version to play (test), and yet it seems as if it will never be finished/published, because the goals and expectations keep getting pushed back and higher? I don't have unlimited time and money to throw at a game that fails to deliver what they promised, nor when, so yes, I am a consumer, and take that point of view. And I will hold the company responsible for their actions, or lack thereof.
It still does not matter when the testing and quality assurance is done, it is part of the project. If I waited until the house is built before checking on measurements I could end up with a house that needs to be tore down because it is sitting to close to a property line, is out of square, and out of level, in addition to a number of things not being properly installed - such as plumbing and electrical just to name two. So, are you hinting at the idea that the testing was just an afterthought for CDPR?
I play a couple games that have been around for a good number of years. No, I did not start playing them when they first came out, as I never heard about them until two years ago or so. They started off with DirectX 9 being a requirement, and it was a popular standard when they launched the games. They have continued to update the game, adding new features, improving the physics, etc. Now they are at the point where they require DirectX 11, and have left some of their customers behind. They stay in business by providing good games, updating the tech behind them, and providing down load content (DLCs) and such. So the older versions still work on the older hardware, and you can tell Steam not to update the game any more, and it works on new hardware as well, and even better than before. If the games did not live up to the hype to begin with I would not be talking about them now, they could of ended up in the waste bin/recycling bin of the desktops.
People do make tires that work with a three cylinder diesel, an in-line 4 and 6 cylinder gas engines, along with V6 and V8 engines. The wheel might need to be adapted, say a four bolt pattern for the smaller cars with smaller engines, and maybe a five bolt pattern for the larger gas engines, yet the wheel works with all of them.
If you don't find the time to do it right the first time when are you going to find the time to redo it? Sorry, but no free pass from me.
And here is something for the fun of it The 12 Bugs of Christmas According to day 12 it is not a bug, it is a new feature. :p