SIGGRAPH 2013: Faceware Technologies Debuts Faceware Live

At SIGGRAPH 2013 in Anaheim, Faceware Technologies publicly debuted Faceware Live, their software for markerless real-time facial motion capture.

Faceware Live requires no markers and can use any video source (or camera) to do its capture. IT is designed so that any animator can use it for facial motion capture from their own workstation, it can be deployed live on set to capture an actor's performance during filming, or it can be used for interactive experiences involving real-time characters. After the simple calibration procedure seen in the video, it quickly captures the facial motion and streams it right into Autodesk Motionbuilder. Faceware Technologies plans support for other programs and game engines in the near future.

  • aggroboy
    As long as they reduce the glass-eyes or thousand-yard stares we get in current generation games
  • _Cosmin_
    Now japanese avatar hologram concerts will get upgraded...
  • warezme
    dang, he didn't switch it to the dog face.
  • Draven35
    Dog face was on the other camera. Believe it or not, the dog face was more responsive and rigged better, at least when my friend tried it.