Firefox Getting GPU Acceleration, Maybe Before IE9

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Marcus Yam served as Tom's Hardware News Director during 2008-2014. He entered tech media in the late 90s and fondly remembers the days when an overclocked Celeron 300A and Voodoo2 SLI comprised a gaming rig with the ultimate street cred.
  • rpmrush
    Damn, very impressive impovements on a decent processor. The effect should be magnified on weaker processors and I hope will give Netbooks with Ion a bit of surfing power.
    Reply
  • frozenlead
    cooldudeawesome!

    It's interesting to see that youtube didn't get a boost. Perhaps because it relies on connection speed more? It also depends on what you define as rendered; are the video loads counted toward that?
    Reply
  • MU_Engineer
    I wonder how many people didn't even see the graph or read the article but just clicked on the "Zoom" button below the girl in the Firefox tank top?
    Reply
  • dragonsqrrl
    great news, I'm glad to see more and more commonly used applications taking advantage of GPU acceleration to improve system performance, even if its just a matter of ms. and i agree, we should see an even greater performance boost for ion netbook users.
    Reply
  • rambo117
    but can it play... oh, nevermind
    Reply
  • tpi2007
    With this and Flash being also GPU accelerated, I can finally have several tabs from one session to another without waiting so much time! It's good news in general, and about time, sites are getting more and more complex, all the processing power that our pc's have should be put to good use!
    Reply
  • matt87_50
    how about power usage? huh? meh, can't complain about that anyway, thats progress. good to see. and a million netbooks around the world together weeped. (as they should!)

    I thought the term Direct2D died out at the turn of the century? pretty sure you just have to use Direct3D in 2D.

    GDI sucked on XP, when it was hardware accelerated, but it wasn't even hw accelerated in vista or win 7?

    I'd dare say that just bypassing GDI and direct software rendering to the window buffer would be fast enough, especially on a 920. my Wolfenstein clone ran at 100s of frames a second using that method.

    I mean, its good to see them using all the processing power, just as long as it can fall back to software methods. for instance, you could get problems like not being able to run direct X programs across remote desktop.
    Reply
  • falchard
    Does this mean I can make a DirectDraw input using FireFox to make the best looking browser based game of all time?
    Reply
  • Supertrek32
    I'd like to see power consumption charts on GPU-assisted vs non GPU-assisted renders. Which takes more power: everything on cpu, or some cpu and some gpu?
    Reply
  • dmuir
    I would have expected them to use something cross platform... But maybe there isn't a good lib for that?
    Reply