Google Reportedly Kills Chromebooks with Nvidia GPUs
Dead before arrival?
Google has cancelled its codenamed Agah, Hades, and Herobrine Chromebooks motherboards reference designs with discrete GPUs, which signals that the company may have cancelled its higher-end gaming Chromebooks project in general, reports Ars Technica. Of course, it is possible that the company cancelled these parts to focus on something else, but it does not look like Chromebooks with standalone GPUs are around the corner.
"Herobrine, Hades, and Agah are all cancelled," a developer wrote in a comment for an AboutChrombeeks post. "The infra (overlays, builders, etc.) have already been shut down for them. Delete."
Google initiated a project to design gaming-centric Chromebooks back in 2021 in a bid to grab another part of the enthusiast PC market. Although these devices boasted things like customizable keyboards with RGB lighting effects and displays with high refresh rates, their reliance on integrated GPUs predestined their usage primarily for cloud gaming platforms, like Nvidia's GeForce Now and Microsoft's Xbox Cloud Gaming.
Excitement grew late in late 2022 when signs of a more locally gaming-oriented Chromebook emerged. Reference motherboard codenamed Hades came with a discrete GeForce RTX 4050 GPU, a chip that is set to power entry-level Windows-based gaming laptops. In addition, Google developed Agah and Herobrine reference designs with standalone Nvidia graphics processors. As a result, Chromebooks based on these boards will not make it to the market. Unless, of course, some prominent Chromebook backers decide to proceed with a Chromebook featuring a discrete GPU themselves.
There undeniably existed a potential market for these gaming Chromebooks. With their widespread use in educational settings, students could have benefited from a game-capable Chromebook running a familiar platform. However, the project would have inherited common gaming laptop peculiarities, such as higher power consumption and shorter battery life, which is crucial for students.
But gaming on ChromeOS is riddled with obstacles. Google had managed to adapt the Linux-based Steam client for Chrome OS. With ChromeOS's inherent Linux architecture, it can run numerous Windows games through the Proton layer. Yet, there were hurdles. As of November 2022, crucial software like anti-cheat systems for several online games remained incompatible. Other issues, such as performance lags on 2560x1440 and 4K displays and the necessity for storage workarounds for certain game installations, plagued the system.
In fact, the complexities of porting Windows games to Linux and Linux applications to ChromeOS would have made these machines considerably less appealing than traditional Windows laptops for gamers. This, combined with an overall dip in the PC market and the intricacies of integrating Nvidia GPU drivers into ChromeOS, may have influenced Google's decision to abandon the endeavor.
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Anton Shilov is a contributing writer at Tom’s Hardware. Over the past couple of decades, he has covered everything from CPUs and GPUs to supercomputers and from modern process technologies and latest fab tools to high-tech industry trends.
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Giroro Its a bad idea to spend more than $200 on a chromebook.Reply
The OS runs basic tasks surprisingly well on low end hardware, but it's way too limiting to do anything outside of what can be accomplished in a chrome browser.
Linux games have major driver problems, and nearly all the games in the Google Play store are android emulation which are an overwhelming mix of "won't launch on x86" and "completely unusable without a touch screen". Neither of which can be filtered out to find games or apps compatible with your hardware.
You can't even get real Minecraft. Just "education edition" and the cut down android version.
There's a ton of chromebooks in the hands of children (like 10s of millions), but game devs aren't taking advantage of that at all. It might be because 99% of those chromebooks were bought by schools, who block games. -
bit_user the complexities of porting Windows games to Linux and Linux applications to ChromeOS would have made these machines considerably less appealing than traditional Windows laptops for gamers.
ChromeOS can run Android apps, and Android has tons of games. However, I do think they're run in a VM. So, there could be some performance impact.
BTW, Mediatek reported licensed Nvidia's GPU IP, expressing some interest in making gaming-capable SoCs. As far as I know, that could still happen. -
user7007 I'd pass on dedicated nvidia chips though as well given the pricing chromebooks normally fall into. A cheap amd apu combo is likely the most economical route. You're also more closely aligned with the steam deck which probably helps with game compatibility on linux. If the goal is inexpensive gaming laptops for kids, this seems like the most logical choice. Make sure you have bluetooth and proper controller support (maybe they already have that). An SD slot for games (like steam deck), and a user upgradeable ssd. Keep the pricing lower than windows equivalents by at least $100.Reply
Probably get some takers. -
bit_user
The Steam Deck's APU is a fair bit more powerful than most Chromebooks out there. They could certainly put an APU of this caliber in one, and I'm guessing probably for a similar price as a cheap SoC + Nvidia dGPU (e.g. RTX 3050) ? There's no way the Steam deck is as fast as a RTX 3050, though.user7007 said:A cheap amd apu combo is likely the most economical route. You're also more closely aligned with the steam deck which probably helps with game compatibility on linux.
Anyway, don't expect comparable horsepower to a Steam Deck in any laptop that doesn't cost at least as much. -
Ruti73
I wonder why can't Google use AMD dGPUs? As far as I know, AMD drivers work perfectly on Linux and it should be fine on ChromeOS.Admin said:Google reportedly abandons gaming Chromebooks with discrete graphics before shipping.
Google Reportedly Kills Chromebooks with Nvidia GPUs : Read more -
bit_user
Yes, and Intel makes dGPUs for laptops, also.Ruti73 said:I wonder why can't Google use AMD dGPUs? As far as I know, AMD drivers work perfectly on Linux and it should be fine on ChromeOS.
I have two ideas. Either:
It was driven by marketing, and they felt the Nvidia brand had more cachet among gamers.
They wanted to somehow broaden the vendor ecosystem and use Nvidia's presence in the market as leverage against the existing Chromebook suppliers.
BTW, when these were first announced, had RDNA2 yet been launched? That significantly improved AMD's competitiveness. -
palladin9479 bit_user said:ChromeOS can run Android apps, and Android has tons of games. However, I do think they're run in a VM. So, there could be some performance impact.
BTW, Mediatek reported licensed Nvidia's GPU IP, expressing some interest in making gaming-capable SoCs. As far as I know, that could still happen.
Android emulation in Linux is quite limited, which was really surprising when I looked into it. For Windows we have Bluestacks and Nox Player, both of which have support for a wide variety of hardware and controllers. On Linux it was a nightmare to get a USB controller to show up as a native controller instead of just key / screen tap mapping. Best option was running Bluestacks on Proton, which is all sorts of janky.
Hopefully the various Android emulator platforms can stop fighting and get their stuff together.