'Lucky's Tale' Proves Third-Person Gameplay Works In VR

At Oculus' press event two weeks ago, we saw a few trailers of some of the games that would show up on the VR headset. Some of these titles seemed out of place because they provided a third-person perspective for the experience. It seems strange that a game built for VR would offer something other than a first-person perspective, doesn't it? That was my line of thinking at E3, before I sat down and played Lucky's Tale. But just as with any other VR experience, seeing is believing.

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Rexly Peñaflorida is a freelance writer for Tom's Hardware covering topics such as computer hardware, video games, and general technology news.

  • fireaza
    This is the same criticism that the Virtual Boy suffered from. Yes, a big part of its appeal is the virtual reality aspect, but what's wrong with taking a step back on some titles and simply using it as a stereoscopic 3D display? Plat forming games make much more sense when you can judge distances correctly, something hard to do on a 2D monitor.
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