Microsoft Eyes AMD Zen 6, RDNA 5 for Next-Gen ‘Cloud Hybrid’ Xbox Console

Next-Gen Xbox
(Image credit: Microsoft)

Earlier today, we reported on leaked news concerning Microsoft's upcoming Xbox Series X and Xbox Series S refreshes scheduled for a 2024 launch. Microsoft will redesign the Xbox Series X with a cylindrical shape, double storage to 2TB, add Wi-Fi 6E/Bluetooth 5.2, improve efficiency and kill the internal Blu-ray drive. However, leaked documents from the FTC vs. Microsoft court case also revealed the company's plans for a true, next-generation game console.

Leaked slides show that the Xbox Series X successor will land sometime in late 2028, although developer kits would likely ship a year earlier. Microsoft's vision for its Xbox Series X follow-up is to "develop a next-generation hybrid game platform capable of leveraging the combined power of the client and cloud to deliver deeper immersion and entirely new classes of game experiences."  

Next-Gen Xbox

(Image credit: Microsoft)

Microsoft already relies heavily on the cloud with its current-generation console, with services like Xbox Game Pass and Xbox Cloud Gaming. But this new endeavor aims to "enable new levels of performance beyond the capabilities of the client hardware alone."

So, what exactly will that mean for gamers? Well, Microsoft says that developers will release "cloud hybrid games." As The Verge aptly points out, Microsoft dipped its toes into this realm with Microsoft Flight Simulator. It would be impossible to cram photorealistic map data covering the entire world into a Blu-ray disk, and it would take up too much storage space even for a digital download. Microsoft Flight Simulator instead streams Bing Maps data, two petabytes worth, on-demand and in-game.

We'd imagine that Microsoft and third-party developers will take this "hybrid" approach to the next level by relying even less on local storage to carry the heavy lifting for game assets. This could even lead to a reduced reliance on including expensive, high-performance silicon inside the console and instead pushing the burden on server farms (think Xbox Cloud Gaming).

Microsoft says it is currently debating using ARM64 or AMD Zen 6 architecture for the CPU. Note that the Xbox Series X uses a custom Zen 2 CPU, while Zen 4 is used in present-day laptops and desktops. Microsoft appears to be leaning towards an AMD Navi 5x (RDNA 5) GPU compared to RDNA 3 for the current-generation Radeon RX 7000 Series (and a custom RDNA 2 GPU for Xbox Series X).

However, we must take these leaked documents with a grain of salt. Nothing is set in stone, especially for hardware not scheduled to ship to customers for another five years. These are Microsoft's alleged aspirational goals for the future of Xbox, and plans can and likely will change.

Brandon Hill

Brandon Hill is a senior editor at Tom's Hardware. He has written about PC and Mac tech since the late 1990s with bylines at AnandTech, DailyTech, and Hot Hardware. When he is not consuming copious amounts of tech news, he can be found enjoying the NC mountains or the beach with his wife and two sons.

  • Giroro
    "enable new levels of performance beyond the capabilities of the client hardware alone."

    It reminds me of when Xbox tried their cloud physics experiment in Crackdown 3... It didn't work and the idea was rejected near universally by devs and gamers.
    But maybe trying the exact same thing close to a decade after everybody realized "the cloud" sucks will work for them this time, for some reason.

    While they're at it, they might as well make a "cloud connected" controller and start copying the ultra-successful Google Stadia and Amazon Luna. Microsoft won't want to miss out on that innovative and popular money-train, which gamers still love.
    Reply
  • hotaru251
    would be really weird for them to go ARM given their large "pc or console" mentality.

    would be better performance for console probably, but a nightmare for devs to make a game for arm and x86 (and even more given devs seem to not be optimizing games so well lately)


    Cloud gaming is good goal, but until world is wired for it (i.e. fiber is common) its a pipedream.
    Reply
  • NeoMorpheus
    hotaru251 said:
    would be really weird for them to go ARM given their large "pc or console" mentality.

    would be better performance for console probably, but a nightmare for devs to make a game for arm and x86 (and even more given devs seem to not be optimizing games so well lately)


    Cloud gaming is good goal, but until world is wired for it (i.e. fiber is common) its a pipedream.
    Indeed!

    Unless they have one hell of a translation layer, it would be really hard to pull, especially after all the work done to bring all of those OG Xbox and 360 games to the Series.
    Reply
  • ezst036
    hotaru251 said:
    Cloud gaming is good goal.......

    For the corporation maybe. At some point they will be shutting down their server. Then what? All those games you paid for, buh bye.

    GTA Offline is one example.(I suspect there are way better examples) I think the servers have gone online and offline various times, but ultimately GTA Online is a dead man walking. It will be permanent as of some date when Rockstar decides.

    https://screenrant.com/gta-online-360-ps3-servers-shut-down-offline/
    Cloud gaming is a great way to force people to upgrade at the corporation's behest.
    Reply
  • OneMoreUser
    This "leak" seems more like marketing from Microsoft, it is them desperately trying to stop the XBOX platform from being forgotten. Same reason they are buying all the game studios, only way they can ensure games to their platform.
    Reply
  • bigdragon
    Removal of the blu-ray drive is a mistake. I know I use the blu-ray drive on my PS5 just as often for 4k movies as playing games. Relatively few gamers may use that feature, but I don't think cutting off that market is smart. This is the kind of metrics-driven decision making that caused Microsoft to remove the start menu with Windows 8 -- a huge blunder for them!

    Switching exclusively to cloud is going to cut off a lot of gamers. There's been plenty of times where I've gotten annoyed at some 30-minute (on fiber internet!), multi-gigabyte game update that prevented me from playing when I was wanting to. I'm sure the experience is worse for people on cable or other forms of internet.
    Reply
  • TerryLaze
    hotaru251 said:
    would be really weird for them to go ARM given their large "pc or console" mentality.
    But after the huge supply issues that they had with AMD it would be extremely weird for them to not at least consider alternatives that are easier to source.

    Also for the hybrid one they would need a lot less compute, all the games could still run on x86 on the servers and a arm device would just stream them.
    bigdragon said:
    Removal of the blu-ray drive is a mistake. I know I use the blu-ray drive on my PS5 just as often for 4k movies as playing games. Relatively few gamers may use that feature, but I don't think cutting off that market is smart. This is the kind of metrics-driven decision making that caused Microsoft to remove the start menu with Windows 8 -- a huge blunder for them!
    They didn't remove the start button on windows 8, they just put it behind an icon/tile and presto chango veteran PC users got turned into 8 year olds that sit in front of a PC for the first time not being able to find anything.

    If the removal of the drive is the same as the start from win 8 it would be great because it would still be there.
    bigdragon said:
    Switching exclusively to cloud is going to cut off a lot of gamers. There's been plenty of times where I've gotten annoyed at some 30-minute (on fiber internet!), multi-gigabyte game update that prevented me from playing when I was wanting to. I'm sure the experience is worse for people on cable or other forms of internet.
    Because games you get on physical media never get updated?
    The genie is out of the bottle, there is no stopping the physical less future.
    Games will also have online more and more, it's just something people expect now from games, single player games will be considered retro.
    Reply
  • umeng2002_2
    Not this hybrid cloud junk again... Why yes, I DO want random 100 ms frame-time spikes while some server somewhere has an issue rendering my grenade explosion particle physics. 🤮
    Reply
  • Order 66
    umeng2002_2 said:
    Not this hybrid cloud junk again... Why yes, I DO want random 100 ms frame-time spikes while some server somewhere has an issue rendering my grenade explosion particle physics. 🤮
    I used to have an old school laptop that could not game beyond roblox (20 fps) and Minecraft (60 fps with optifine) so I tried GeForce now, my experience was awful with my 25mbps internet (live in rural area and not many internet options, if I had fiber where I live I would take it in a heartbeat) there were so many compression artifacts and random input lag spikes due to high ping and just overall poor performance that led me to finally just bite the bullet and buy a proper gaming PC. Cloud gaming is just not ready (especially for people in rural areas) with today's average internet speeds.
    Reply
  • colossusrage
    Can't believe they are still on the cloud gaming train. I feel like Nvidia and Microsoft are both desperately trying to make this happen. The end goal being subscriptions that don't end.
    Reply