Nvidia Tackles Chipmaking Process, Claims 40X Speed Up with cuLitho

Mask

Intel Mask - Illustrative purposes only. (Image credit: Intel)

At GTC 2023, Nvidia announced its new cuLitho software library for speeding up a critical bottleneck in the semiconductor manufacturing workflow. The new library speeds computational lithography, a technique used to create photomasks for chip production. Nvidia claims its new approach enables 500 DGX H100 systems wielding 4,000 Hopper GPUs to do the same amount of work as 40,000 CPU-based servers, but do so 40X faster and with 9X less power. Nvidia claims this reduces the computational lithography workload to produce a photomask from several weeks down to eight hours.

Chipmaking leaders TSMC, ASML, and Synopsys have all signed on for the new tech, with Synopys already integrating it into its software design tools. Over time, Nvidia expects the new approach to enable higher chip density and yield, better design rules, and AI-powered lithography.

Nvidia scientists created new algorithms that allow increasingly-complex computational lithography workflows to execute on GPUs in parallel, exhibiting a 40X speedup using Hopper GPUs. The new algorithms are integrated into a new cuLitho acceleration library that can be integrated into mask makers' software (typically a foundry or a chip designer). The cuLitho acceleration library is also compatible with Ampere and Volta GPUs, though Hopper is the fastest solution. 

Paul Alcorn
Editor-in-Chief

Paul Alcorn is the Editor-in-Chief for Tom's Hardware US. He also writes news and reviews on CPUs, storage, and enterprise hardware.

  • drivinfast247
    So that means cheaper production and lower prices for consumers? Right?
    Reply
  • Jimbojan
    It is not clear NVDA lithographic is any better than Intel's. Don't expect any new design will result in cheaper process, it always costs more, from past experience.
    Reply
  • peachpuff
    drivinfast247 said:
    So that means cheaper production and lower prices for consumers? Right?
    Jensen: muwahahahahaha fools!
    Reply
  • drivinfast247 said:
    So that means cheaper production and lower prices for consumers? Right?
    Sure, if this is opposite Day
    Reply
  • InvalidError
    Jimbojan said:
    It is not clear NVDA lithographic is any better than Intel's. Don't expect any new design will result in cheaper process, it always costs more, from past experience.
    If you reduce the calendar cost of making computational lithography masks by 40X, it does save millions of dollars on the tape-out process and opens the doors for higher-precision optical modelling which should improve yields at even smaller detail resolution using an otherwise fundamentally unchanged fab process. Being able to pump new masks in a day instead of weeks also means much faster design iterations from first silicon to production, which reduces the amount of time engineers have to fill doing other stuff while waiting for silicon, which can itself reduce the amount of interim work that may get thrown away when silicon doesn't behave exactly as simulations predicted.

    Of course, based on the last three years, there is a practically zero chance Nvidia will pass any of the savings to consumers.
    Reply
  • kjfatl
    40 times faster that something that was obsolete 10 years ago?
    Doesn't everyone doing this kind of work use GPU's or a custom ASIC to do this array processing?
    It's a marketing slide. It could be faster than anything else out there or it might be the real reason that Intel is developing their own GPU family.
    Reply
  • russell_john
    drivinfast247 said:
    So that means cheaper production and lower prices for consumers? Right?

    Well not right away because first you have to earn back the cost of 500 H100 at $33,000 - $38,000 a pop or an initial investment of $16.5 million - $19 million and that doesn't begin to count the other system hardware, manpower to set it up, manpower to run it or the cost of electricity .... In other words Return on Investment will take a couple of years

    What it actually means is the Consumer Market will have to compete against the Commercial Market for production time at TSMC .... If demand is high for Nvidia's high margin commercial products and right now it definitely is because of things like this and GPT Ai then Nvidia really has no choice but to move production time over from the Consumer products to the Commercial products and if they are going to release Consumer products the margins will have to be high or it's just not worth the manufacturing time.

    Put yourself in their shoes ... You have two products one nets you $1000 in profit and the other nets you $2000 but you only have the capacity to make 1000 total units. Are you going to mainly make the $1000 profit units or the $2000 profit units?
    Reply
  • InvalidError
    kjfatl said:
    40 times faster that something that was obsolete 10 years ago?
    Computational lithography at ~3nm is practically atomic-scale reverse-raytracing to compute the lens properties needed to convert a given EUV light field into a specific projected pattern. EUV to enable this sort of resolution didn't exist 10 years ago and the amount of compute power necessary to do computational lithography at that resolution wouldn't have been economically viable. It may not even have been feasible at all until recently due to VRAM limitations.
    Reply
  • bit_user
    New techniques have emerged that now allow etching features smaller than the wavelength of the light used to create them.
    I'm pretty sure that's not true. EUV is like 10 nm, right? From what I've gleaned, the smallest actual features on modern nodes are several times that size.

    What's ironic about this is that it will almost certainly benefit AMD.

    drivinfast247 said:
    So that means cheaper production and lower prices for consumers? Right?
    Even if the price stays the same, just shortening the time to market is going to be extremely valuable.

    russell_john said:
    Well not right away because first you have to earn back the cost of 500 H100 at $33,000 - $38,000 a pop or an initial investment of $16.5 million - $19 million and that doesn't begin to count the other system hardware, manpower to set it up, manpower to run it or the cost of electricity .... In other words Return on Investment will take a couple of years
    Who said anything about buying the hardware? Nvidia will rent you time on their cloud, I'm sure. If not, then probably the partner companies mentioned in the article would be the ones to buy the GPUs, as an added value for customers. Of course, it'll cost more for said customers, if they want the fast-turnaround option.

    russell_john said:
    Put yourself in their shoes ... You have two products one nets you $1000 in profit and the other nets you $2000
    Your numbers are way off. H100 sells for like $18k, so their margins are probably at least half that. And they're certainly not making $1k profit on a RTX 4090.
    Reply
  • InvalidError
    bit_user said:
    I'm pretty sure that's not true. EUV is like 10 nm, right? From what I've gleaned, the smallest actual features on modern nodes are several times that size.
    There seems to be something missing or misphrased at the end there: I hope your "several times that size" was meant as "several times smaller" as even Intel's 14nm process which used 193nm DUV had some sub-10nm features such as 8nm fin width. Add the oxide layer between the fin and gate along with the gate itself and you get the 34nm fin pitch.

    EUV is more of the same using a 13.5nm light source to reduce the amount of multi-patterning, associated costs and yield issues.
    Reply