By now, it's no surprise that 2016 is going to be the year of VR, and at CES there will be many VR-related things to see. Nvidia is obviously making a huge contribution with its GPUs, but the GPU-maker is hoping to make things a little easier for consumers, too, with its VR Ready program.
Nvidia's VR Ready program, announced today, is a qualification program that aims to make it easier for consumers to identify PCs and notebooks that are, well, VR ready.
As you probably know, VR is going to be much more demanding than traditional gaming on a monitor. While you can get away with running a game at 1080p at 30 FPS on a typical monitor, if you're running that in VR, you'll get sick, period. VR needs to run at a minimum of 90 frames per second with very little latency and very consistent frame timing in order to give you an immersive experience. Delivering such performance will take some serious hardware.
For a PC to be certified as VR Ready, desktops will need a GTX 970 graphics card or above, while for notebooks the baseline starts at a GTX 980. Additionally, you'll need two USB 3.0 ports, 8 GB of memory or more, an Intel core i5-4590 or better CPU, HDMI 1.3, Windows 7 SP1 or above, and the latest driver with VR support. Naturally, you'll also need a head-mounted display.
Of course, if you're well-versed in the world of computer hardware, identifying a PC that is VR Ready won't be a challenge for you, but Nvidia's program aims to make this easier for all consumers. When we interviewed Palmer Luckey, the founder of Oculus, he said that Oculus likely won't stop you from running VR on systems that do not meet the minimum specifications, stating that while you may be able to run Oculus Rift on such a system, Oculus won't guarantee a good experience, nor will it support your system.
You'll be able to recognize a VR Ready PC or notebook by looking for the VR Ready badge, as pictured above. Nvidia is collaborating with various PC makers, including Alienware, Maingear, MSI, and many more for the qualification program; the full list is available here.
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I wonder which AMD cards would pass their qualification test.
VR will not be too appealing if visuals overall have to be toned down significantly in order to ensure that high end systems can maintain a high minimum frame rate.
I have used the newer oculus rift (demo) and while it is a cool experience, it loses the cool factor really quickly since the demos use dated graphics on a platform where visuals play a more important role.
With non VR, it is easy to accept non visually stunning content, especially of the gameplay is great, but with VR, you can't really skimp on the visuals, or you end up with an experience that does not last much beyond the initial novelty, as they are needed to maintain a more true sense of realism in terms of the feel of the visual experience.
I don't understand what you're saying? Tons of games support SLI and crossfire.