Gaming Console on a Stick to Feature Dual Raspberry Pi Chips

RP2040s on a TV
(Image credit: Shutterstock)

Pimoroni makes a slew of exciting screens, boards and kits based on Raspberry Pi's Pico controller or the RP2040 chip that powers it. The Sheffield-based electronics company's next big project: a gaming console with the stick-like form factor of a Chromecast, two different RP2040 chips and the ability to boot directly into the Python REPL command line.

Pimoroni Founders Jon Williamson and Paul Beech disclosed the upcoming product, which they said will likely be named the DV or "Digital Video" Stick, on this past week's episode of the Tom's Hardware Pi Cast, our weekly show about all things Raspberry Pi. 

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Avram Piltch
Managing Editor: Special Projects

Avram Piltch is Managing Editor: Special Projects. When he's not playing with the latest gadgets at work or putting on VR helmets at trade shows, you'll find him rooting his phone, taking apart his PC, or coding plugins. With his technical knowledge and passion for testing, Avram developed many real-world benchmarks, including our laptop battery test.

  • bit_user
    How much RAM does each chip have? The decision to use 2x seems weird to me:
    Only seems to help things that aren't fast enough to be usable/good on 1, but still fast enough to be usable/good on 2. That's actually a fairly narrow window, in computational terms, since it operates on more of an exponential scale.
    Adds cost, pushing the solution ever closer to a full 2 GB Pi v4. Might've been more interesting just to fit one of those in a stick @ reduced clock speeds.Aside from retro and super old emulated games, I don't imagine a lot of demand for gaming on this. It's one thing to live with lots of limitations, when you're tied to a handheld form factor, but as soon as you have a monitor-pluggable device I think small size becomes an unnecessary liability and rarely worth the performance tradeoffs.

    That said, I have no sense of the gaming scene for these things, so feel free to correct me if I'm way off base.
    Reply
  • DotNetMaster777
    Good idea
    Reply
  • frogr
    Two frame buffers can prevent video tearing while updating the frame and also doubles the "bandwidth"" to the frame buffer
    Reply
  • bit_user
    frogr said:
    Two frame buffers can prevent video tearing while updating the frame
    I understand that, but you don't necessarily need two microcontrollers to do double-buffering, depending on how much external DRAM they have.
    Reply
  • theguyuk
    In the old days a z80 often provided graphics in arcades machines so nothing new there. You could just add a Bluetooth controller to your old smartphone. Each time you upgrade your smartphone you get a new handheld...
    Reply