Believe it or not, it's been just over a year since Electronic Arts released Titanfall on the PC, Xbox 360 and Xbox One. To celebrate the anniversary, Vince Zampella, CEO of Titanfall developer Respawn Entertainment, took to the Titanfall website to announce that all map packs released for the shooter will be made available for free. To acquire these maps, simply load up the Origin client on the PC and download the Season Pass. Xbox gamers can get the season pass from the Xbox Store.
"We've been overwhelmed by the amount of support from our community," Zampella said. "You've given back to us by creating costumes, videos, tournaments and art inspired by the game that continues to amaze the team here at Respawn. In turn, we've worked hard to create new modes and features as well as maps to show our commitment to you and keep giving you more reasons to enjoy Titanfall."
But that's not the only good news. IGN managed to talk with Zampella just before the BAFTA Game Awards on Thursday to talk about Titanfall, which was nominated for three categories. The Respawn CEO and founder wasted no time in revealing that the studio is currently working on the sequel.
"I guess EA announced a sequel, so I could play coy and pretend I don't know anything about it, or… yeah," he told IGN. "So we're working on a sequel. No official name yet, but we're working on that. That's the main focus but we're starting up a second team and doing some smaller stuff too. Small, exploratory, taking it slow! It'll be multiplatform."
Zampella, along with Respawn COO Dusty Welch, indicated that the team plans to expand the lore of Titanfall in the second installment. As far as adding more single-player content, that seems to be up in the air for the moment. Zampella appears to be keen on the idea of multiplayer-only gameplay, as he has no regrets about how the original Titanfall has played out.
"We set out to do it and it was one of our goals," Zampella admitted. "I mean it obviously prohibits a certain group of people playing the game, and as content creators you want to get into as many people's hands as possible. We put some single-player elements in there though, and tried to mix it up."
He also admitted that with the original Titanfall, the single-player elements could have been more obvious, as many players were too involved with the action to notice them. He said there's a fine line between being intrusive and providing gameplay that many Titanfall players may or may not want.
For Titanfall 2, Zampella said that he wants to handle the DLC a bit differently. He brought up Evolve as an example, as fans of the four-on-one monster hunting shooter are "united" thanks to free maps that all Evolve players can use. Titanfall's current method of delivering content packs is a bit "messy."
"I think having the maps like that in packs, it does split the community and it makes it harder for matchmaking, it's messy," he said. "I don't know we won't do it again, I can't say that for sure, but the idea would be to do something different."