'Star Citizen' Devs Switch To Lumberyard Game Engine, Add 'Star Marine' First-Person Shooter Module

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As a final present to fans last week, Cloud Imperium Games (CIG) released a new update to those playing the alpha version of Star Citizen. Version 2.6.0 added a new mode to the game’s Arena Commander flight module, but more importantly, players can now try an early version of Star Marine, another game module that focuses on first-person shooter gameplay. In addition to the update, the studio also announced that it’s now using Amazon’s Lumberyard game engine to develop the game.

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Rexly Peñaflorida is a freelance writer for Tom's Hardware covering topics such as computer hardware, video games, and general technology news.

  • Jeff Fx
    With Crytek in trouble, moving to an engine that won't require their support seems like a really smart move.

    I see that Lumberyard supports VR. I'll have to check it out.
    Reply
  • clonazepam
    Looking forward to playing the release version in 2021! ;-)
    Reply
  • problematiq
    19060623 said:
    Looking forward to playing the release version in 2021! ;-)

    You mean Beta release?
    Reply
  • Honis
    "...a new mode called “Pirate Swarm.” "

    When was this added? I've been playing what's being described for quiet some time... Did they add new features to swarm and gave it a new name?
    Reply
  • John_561
    This game is so screwed. I heard they were actively trying to sell it to other companies from a dev pal in Austin as the donations are shrinking up. This is gonna really hurt crowdfunding big games.
    Reply
  • unwanted
    They are still essentially using their own StarEngine (their modified CryEngine) and just using Lumberyard for it's online features.

    An exert from this post by CR https://forums.robertsspaceindustries.com/discussion/364217/lumberyard-for-those-interested

    "Lumberyard and StarEngine are both forks from exactly the SAME build of CryEngine. We stopped taking new builds from Crytek towards the end of 2015. So did Amazon. Because of this the core of the engine that we use is the same one that Amazon use and the switch was painless (I think it took us a day or so of two engineers on the engine team). What runs Star Citizen and Squadron 42 is our heavily modified version of the engine which we have dubbed StarEngine, just now our foundation is Lumberyard not CryEngine. None of our work was thrown away or modified. We switched the like for like parts of the engine from CryEngine to Lumberyard. All of our bespoke work from 64 bit precision, new rendering and planet tech, Item / Entity 2.0, Local Physics Grids, Zone System, Object Containers and so on were unaffected and remain unique to Star Citizen."

    So it took 2 guys a day to move the game over to it and all the stuff they spent years modifying on CryEngine is still there and being used, it's just now they have these additional online features from Amazon that they don't have to spend time and money on to develop themselves.

    So hardly a problem, all it's done is speed things up.
    Reply
  • rantoc
    I still find it fun that peeps keeps on crying about a future release date, sure most of us want the game today but i rather wait and let the dev's get time at it and do it properly than rush it out the door.

    By the looks of all vids/screenshots/techdemos that's simply amazing when a PC is fully unleashed rather than just run some poor un-optimized piece of garbage software...
    Reply
  • Malibutomi
    John_561
    Ditch your pal then as he is whispering stupid thing to you.
    2014 - 33million
    2015 - 36 million
    2016 - 36 million
    Reply
  • NightLight
    3 years, still a tech demo, and a crappy buggy one at that.
    Reply
  • Malibutomi
    19064193 said:
    3 years, still a tech demo, and a crappy buggy one at that.

    Please make a comparison with another MMOs you played in alpha at half time of development. You don't know how those looked in alpha, so why spewing big words without anything to back them.
    Reply