Is The Game Industry Dropping The 60 FPS Standard?

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Kevin Parrish
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Kevin Parrish has over a decade of experience as a writer, editor, and product tester. His work focused on computer hardware, networking equipment, smartphones, tablets, gaming consoles, and other internet-connected devices. His work has appeared in Tom's Hardware, Tom's Guide, Maximum PC, Digital Trends, Android Authority, How-To Geek, Lifewire, and others.

  • red77star
    Obviously two cancers of gaming industry called XBOX One and PS4 can't push a **** as far as games goes beyond 30FPS therefore I understand ******* this guys speaks of. At the same time PC Industry is going toward 4K on 60+ FPS which will not be achievable by ***** consoles in at least 4-5 years. 30FPS is unplayable no matter what type of game we speak of. I think Ubisoft finds themselves in a bigger problem and that is that PC game sale decimates Console sales but since they are committed to companies who made two **** boxes (XBOX, Play Station) they are worried to lose so much money having people not buy port **** running 30FPS. It would be costly for them to develop a game they it should be on PC Gaming and then redevelop same thing for **** cans which cannot push anything beyond 30FPS at 1080p. - message edited by mod, OP please watch the language.
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  • Armisael
    I think we absolutely should drop 60fps as the standard.

    C'mon guys, move up to 120fps already.
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  • Silent Ricochet
    So basically, developers want to stop trying to achieve 60fps because of consoles. Am I getting this right? Because 30 fps in pretty much every game I play is the bare minimum of smooth gameplay. Battlefield at 30 fps? Horrible. Company of Heroes at 30 fps? Horrible. Films have motion blur, video games have stupid fake motion blur that detracts from the game. When I play a video game I want to feel like I'm a part of it, not like I'm watching a movie. Why have monitors and televisions that refresh at 60, 120, 144 and 240hz when these idiots want to limit their AAA titles to 30 fps? This just seems like an excuse so they can have an even, albeit worse, image quality and frame rate across all platforms.
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  • icemunk
    They're trying to set the bar lower, because 4K displays are becoming more and more common; but we don't quite have the horsepower needed with current mid-range GPUs, so if you can cut the frames in half and set that as a new standard, voila! Problem solved? (not really)
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  • rawoysters
    "At Ubisoft, for a long time we wanted to push 60 fps," Guérin admitted. "I don't think it was a good idea because you don't gain that much from 60 fps and it doesn't look like the real thing" .
    Give me a break. You are catering to the console market, plain and simple. It's much easier to develop for and that's where the money is. They will try everything they can to spin this another way.
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  • vmem
    if they drop back to 30fps because they want to have more detailed textures and push for 4K as a standard, then I don't mind (too much)

    but this is obviously to save the Xbox One and PS4 from getting dumped to the roadside so yeah... curse you consoles!!! worse part is these consoles supposedly won't be refreshed for like 10 years
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  • usertests
    I'm sorry but 30 FPS is too much. All video games should be framerate locked at 24 FPS to provide a cinematic quality experience.
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  • anneoneamouse
    Game performance comments from a level design director and a creative director? I'll bet Enzo Ferrari never once asked his paint-maker how fast a car needed to go.

    AoN
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  • dwatterworth
    Someone better get over to AMD and Nvidia super quick and tell them to not waste any more money on GPU development...

    So games that 30 fps is acceptable on a supposed 'premium machine'; strategy, turn based games, solitaire.

    I take that back on solitaire, those cards and pixel fireworks shoot out faster than 30 fps and sure do look nice and smooth at high framerates.

    What a crock. Now that the new consoles are essentially PC's, shouldn't it be incredibly easy to develop the game to as high a quality as possible and then adjust the frame rates to match the hardware (in case of fixed hardware consoles).

    Saying 30 fps lets you get the most detail in as possible doesn't make sense. It clearly would allow for more detail and effects on lower power hardware but it's not like the texture files, light maps etc will change other than being refreshed/rerendered more often when the frame rate goes up.

    People don't want to game on a zoetrope.
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  • zanny
    because 4K displays are becoming more and more common

    4k is not even on developers radar. They are targeting toaster machines under a TV that cannot handle 2006 visuals at 1080/60. The reason for this propaganda barrage involving false claims about 30 fps being anything probably because MS and Sony are bribing them to. They built low end computers and sold them as next gen and wondered why in order to make graphics look even comparable to modern PC titles the devs had to ruin the framerates and resolutions.

    But 4k won't even be a thing next console gen in all likelihood. In the same way 1080p displays were out during the PS2 era, and then the 360 / PS3 were incapable of targeting that resolution, I expect the Xbox Zero and PS5 to be incapable of rendering to 4k as well, because even in four years it will be expensive to supply graphics hardware that will be able to handle it.
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