Tom’s Soapbox: Why This Early Adopter Is Still Waiting On VR

(Image credit: Wikipedia)

To say I'm not excited about current-generation virtual reality headsets such as those from Sony, Oculus/Facebook, and HTC would be inaccurate. I have yet, however, to pillage my bank account and purchase one of these beasties. I've seen modern virtual reality in action, and as impressive as it is, I've seen it all before—long before actually, in the early days of 3D gaming. VR had an earlier heyday during the Age of Grunge, and the Decade of Flannel: the 1990s.

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  • J_E_D_70
    Nice that everyone gets to have an opinion...

    The Rift is actually only $400 today and worth every penny. Plus you get a $50 store credit!

    I have been gaming for close to 40 years and the enjoyment the Rift delivers is rarely rivaled by traditional games.

    Had a neighbor who is not even a gamer try Robo Recall and within two weeks he’d bought a gaming rig and a Rift. That says a lot!
    Reply
  • husker
    The biggest reason for waiting is that things are evolving very quickly. Why fork out money now when there is something better (higher resolution/no tether/better controlers/more accurate tracking/etc...) just around the corner.
    Reply
  • Sakkura
    The Oculus Rift is $399, the Windows MR headsets regularly sell for $250 or less, and the PSVR bundle just dropped to $299 MSRP.

    Please do at least the most basic research next time.
    Reply
  • alextheblue
    I'll buy one when the new MechWarrior Mercs is released, if it supports VR at launch. Hopefully by then there will be second gen Win MR headsets, inside-out tracking is a big bonus and the prices are reasonable.
    Reply
  • bit_user
    20836797 said:
    The biggest reason for waiting is that things are evolving very quickly. Why fork out money now when there is something better (higher resolution/no tether/better controlers/more accurate tracking/etc...) just around the corner.
    For me, Windows MR almost seals the deal. Cheap, no base stations or cameras, low hardware requirements... if only it were wireless, you couldn't ask for more.
    Reply
  • kinney
    I want an 8K headset or bust. There's just too many reports of it being less than ideal without it. I'm financially capable of buying that at basically any sub $2000 price, and the associated GPU, whatever that may be. I just want the gear to be RIGHT. I'll spend my money, but it needs to be an appropriate gen2 headset.

    Gen1 being the 90s stuff and gen2 being the "worth buying" 8K headsets.
    Reply
  • t1022k
    The Oculus Rift is $399, the Windows MR headsets regularly sell for $250 or less, and the PSVR bundle just dropped to $299 MSRP.
    Please do at least the most basic research next time.

    He said the Rift is "about $500", and with third/fourth sensor(s) plus extension cable(s), "about $500" is pretty accurate.
    Reply
  • Sakkura
    20837048 said:
    The Oculus Rift is $399, the Windows MR headsets regularly sell for $250 or less, and the PSVR bundle just dropped to $299 MSRP.
    Please do at least the most basic research next time.

    He said the Rift is "about $500", and with third/fourth sensor(s) plus extension cable(s), "about $500" is pretty accurate.

    Adding in optional accessories without specifying is misleading (if not outright dishonest). And it still doesn't address the much cheaper options available. It's especially ridiculous to post this article right after Sony announced a price drop on the PSVR. But even ignoring that, there's a Windows MR headset on Amazon for $222 right now. That is not "about $500."

    https://www.roadtovr.com/sony-playstation-vr-psvr-price-drop-sale-2018/

    https://www.amazon.com/HP-Mixed-Reality-Headset-Controllers/dp/B077MF8TQ7
    Reply
  • Olle P
    20837612 said:
    Adding in optional accessories without specifying is misleading...
    I agree, but what is truly optional?
    To me it's a bit misleading to just include the goggles when there's so much more required (like the powerful computer mentioned) to be able to use the goggles.
    The ridiculus price hiking of graphics cards correlates in time to the (latest) introduction of VR, and is possibly a very contributing factor to its lack of users.

    Personally I'm totally off when it comes to VR.
    What does it really take to make full use of it in terms of hardware and space? (Putting on a pair of VR goggles while sitting at the desk doesn't seem like much fun...)
    Reply
  • daglesj
    I'll buy in when you don't look a total tool using it.

    It will go away again in a year or so and resurface in another 10 like 3D does.
    Reply