The information posted by VGLeaks have not been verified, so it is a good idea to take them with a grain of salt. Of course, it is always intriguing to speculate, and the specs should be able to at least spark some discussions. From VGLeaks:
CPU: "Espresso" CPU on the Wii U has three enhanced Broadway cores
GPU: "GPU7" AMD Radeon-based High Definition GPU. Unique API = GX2, which supports Shader Model 4.0 (DirectX 10.1 and OpenGL 3.3 equivalent functionality)
Memory: Mem1 = 32MB Mem2 = 1GB (that applications can use)
Storage: Internal 8 GB with support for SD Cards (SD Cards up to 2GB/ SDHC Cards up to 32GB) and External USB Connected Hard Drives
Networking: 802.11 b/g/n Wi-Fi
Video Output: Supports 1080p, 1080i, 720p, 480p and 480i
Video Cables Supported: Compatible cables include HDMI, Wii D-Terminal, Wii Component Video, Wii RGB, Wii S-Video Stereo AV and Wii AV.
USB: Four USB 2.0 Ports
If the information is accurate, then the most interesting part may be the GPU and especially lack of DX11 support. However, Nintendo promised substantially upgraded graphics horsepower to enable HD gaming. As far as the CPU is concerned there is little detail available at this time, and it appears that the Wii U will not offer and exotic hardware features to set it apart from its rivals.
Contact Us for News Tips, Corrections and Feedback
@DeSero "WiiU has 45nm custom chip ... a SOI design & packs same processor tech found in #IBMWatson" http://engt.co/l9uQLv - @engadget
@TheDavidHansen #WiiU uses same #power7 chips.
so as i posted above it been confirmed by IBM the CPU is a Power 7 architecture based chip there newswest chip
..that's Personal Computers M$ft
The next gen console with hardware from 3 generations ago....
I wonder if they'll go for the 8-bit look that's been making a comeback in the android market?
The AMD R700 GPU is not that bad. DX11 API level added tesellation and multithreaded rendering along with other minor tweaks. With the tesellation hardware already implemented in R700 you just need a different API that uses it, same for multithreaded rendering.
The major change in features was from DX9.0c to DX10 and DX10.1 API level (R700).
Current consoles do not have multithreaded rendering, they use only one thread to render graphics.
So the statements from some developers that the GPU was a step forward for consoles but the CPU is a bit weaker than the PS360 may just be true.