Apple reveals the labs that produced the Apple Silicon line of custom CPUs

Apple's chip lab
(Image credit: CNBC)

CNBC Business News has shared the first video footage from inside Apple’s Silicon Valley HQ chip lab. The news organization’s Katie Tarasov visited the labs and talked with several senior Apple execs involved in hardware. She heard about the reasons behind the transition to bringing processor development in-house, the biggest achievements over the years, and the size and scale of the current operation.

The video tour starts in what is described as “a non-descript room filled with a couple hundred buzzing machines.” Here techies in lab coats are seen studiously pondering over components and PCBs, which we assume were taken from some of the 100s of buzzing machines mounted in racks.

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Mark Tyson
News Editor

Mark Tyson is a news editor at Tom's Hardware. He enjoys covering the full breadth of PC tech; from business and semiconductor design to products approaching the edge of reason.

  • bit_user
    For those who don't know, Jim Keller worked on the Apple A4 and A5 SoC's before returning to AMD to head up their Zen effort.

    I believe Apple got most of its initial semiconductor engineering team from its acquisition of P.A. Semi, which included industry veterans including lead architect of DEC's Alpha 21064. Other staff had worked on Sun UltraSPARC, AMD Opteron, and Itanium.
    Reply
  • leoneo.x64
    bit_user said:
    For those who don't know, Jim Keller worked on the Apple A4 and A5 SoC's before returning to AMD to head up their Zen effort.

    I believe Apple got most of its initial semiconductor engineering team from its acquisition of P.A. Semi, which included industry veterans including lead architect of DEC's Alpha 21064. Other staff had worked on Sun UltraSPARC, AMD Opteron, and Itanium.
    Thank you very much, for the info.

    Now if only Apple can be convinced to make an "exotic" console and associated exclusive games. I miss the PS3 era, where news articles came out every month about SPU utilisation and the wonders it worked for exclusives. The new gen where PC architecture is the common denominator for consoles is healthy, but I must admit, a bit less thrilling too :)
    Reply
  • bit_user
    leoneo.x64 said:
    Thank you very much, for the info.
    Mostly cribbed from Wikipedia, but I figured it was better to lift a few key facts than paste links most people wouldn't follow.

    leoneo.x64 said:
    I miss the PS3 era, where news articles came out every month about SPU utilisation and the wonders it worked for exclusives.
    The PS3 was a near disaster, due to the difficulty in programming it. XBox 360 wasn't too much better.

    That's probably why, in the next generation, both Sony and MS went for a PC-like CPU that developers were more comfortable and familiar with programming and optimizing for. The benefit is that developers don't have a huge learning curve like on the PS3, but the downside is that you don't get that same kind of progressive improvement that made the late-era PS3 games almost seem like you're playing on a different console than the early titles.

    leoneo.x64 said:
    The new gen where PC architecture is the common denominator for consoles is healthy, but I must admit, a bit less thrilling too :)
    The only real learning curve is probably on the GPU - things like ray tracing, mesh/primitive shaders, and perhaps AI.
    Reply
  • ivan_vy
    leoneo.x64 said:
    Now if only Apple can be convinced to make an "exotic" console and associated exclusive games. I miss the PS3 era,
    I would prefer to not, game preservation has been very hard for the PS3 architecture, emulation has been rough with many hit & miss, even Sony had to used cell chips for its PS Now service.
    https://www.extremetech.com/gaming/175005-sonys-playstation-now-uses-custom-designed-hardware-with-eight-ps3s-on-a-single-motherboard
    Reply