Intel heralds XeSS passing the 150 games milestone, but only two titles support XeSS 2.0

Intel XeSS 150+ games milestone graphic
Intel XeSS 150+ games milestone graphic (Image credit: Intel)

Intel has posted a celebratory video to its Twitter page highlighting that its XeSS upscaling is now supported in over 150 games. Previously in June, this number (not counting demos and benchmarking software) was just 105, so the number of supported games increased by 50% over six months or so — marking an impressive rate of growth for the XeSS upscaler that was originally launched in 2022. As upscaling becomes the de facto way to play games at higher resolutions and framerates (particularly on low-end and mid-range systems, though now somewhat infamously being emphasized even on top-end hardware like the RTX 50 Series), it's good to see that Intel is staying competitive with its implementation and that major releases are including it right alongside AMD's FSR and Nvidia's DLSS.

So, what games support Intel XeSS? The majority of games that added support in the past half-year were new releases, so that's a good place to start. Titles like the stylish-action-influenced Final Fantasy XVI, Soulsborne-influenced Black Myth: Wukong, and PlayStation ports Spider-Man 2 and God of War: Ragnarok have all launched with Intel XeSS 1.0 support.

Several older games, but especially multiplayer titles, either also launched with Intel XeSS 1.0 support or were retrofitted with XeSS support after the fact. This includes multiplayer staples like Fortnite, Call of Duty Modern Warfare II (and III), Tekken 8, and The Finals. Single-player games with retrofitted XeSS support include Cyberpunk 2077, The Witcher 3, and even Death Stranding: Director's Cut.

Unfortunately, current support for Intel XeSS 2.0 is quite lacking, which is a shame since XeSS 2.0 supports AI-powered Frame Generation without needing to use non-accelerated AMD FSR 3 Frame Generation in tandem, unlike 1.0. Only Marvel Rivals and F1 2024 currently support XeSS 2.0, but upcoming titles like Assassin's Creed Shadows and Civilization VII will launch with the feature intact — at least, with the visually-improved XeSS 2.0 Super Resolution if not the whole suite with Frame Gen.

Fortunately for Intel users in need of upscaling and playing games without native support for Intel XeSS, AMD was kind enough to make most versions of its FSR upscaler easily cross-compatible with various GPU architectures. Notably at the time of DLSS and RTX 20 Series' launch, this even provided easy resolution scaling performance gains for past-gen Nvidia users, which earned AMD lots of favor at the time.

But of course, the best experience for Intel GPU users will be native support for Intel XeSS — particularly since even XeSS 1.0 looked markedly better than FSR 1.0 and some would argue even FSR 2.0. XeSS 1.0 or Super Resolution-only users hurting for Frame Generation may also want to consider the GPU-agnostic Lossless Scaling software for Frame Gen insertion.

Christopher Harper
Contributing Writer

Christopher Harper has been a successful freelance tech writer specializing in PC hardware and gaming since 2015, and ghostwrote for various B2B clients in High School before that. Outside of work, Christopher is best known to friends and rivals as an active competitive player in various eSports (particularly fighting games and arena shooters) and a purveyor of music ranging from Jimi Hendrix to Killer Mike to the Sonic Adventure 2 soundtrack.

  • jlake3
    For some context, FSR 2.0 supports 216 games according to AMD's website, and the FSR 3 page lists 76.

    Nvidia's numbers are a bit harder to parse, but they claim "Over 700 games and applications feature RTX support", which covers DLSS, RT, DLAA, and Frame Gen. They do say over 160 games support frame gen, which would be a lower bound for DLSS 3.x, and I'm seeing marketing claims that 75 games will support DLSS 4 when the 50-series launches.
    Reply
  • Loadedaxe
    Question is, will Intel stick to developing GPUs?

    I don't think they will, I hope I am wrong as AMD has never been able to catch up to Nvidia, but here is hoping!

    *tips bourbon glass*
    Reply
  • rluker5
    Sounds like AMD will need to roughly double the number of games on FSR 3 (AFAIK 3.1 is needed to use FSR 4) to catch up to Intel on AI upscaled games if RDNA 4 is capable.

    Really is Nvidia>Intel>AMD in this regard.
    Reply
  • rluker5
    Loadedaxe said:
    Question is, will Intel stick to developing GPUs?

    I don't think they will, I hope I am wrong as AMD has never been able to catch up to Nvidia, but here is hoping!

    *tips bourbon glass*
    *dGPUs.
    Intel's iGPUs are more likely to stay than AMDs dGPUs.
    Reply
  • Gururu
    Waiting on XeSS2 really. The reported results on F1 and Marvel Rivals look phenomenal. Got a free copy of Assassins Shadows with the B580, so will know how XeSS2 does once the game releases. Wondering how laborious it is to implement three different applications now in game development. Seems unsustainable.
    Reply
  • Eximo
    All signs are pointing to a possible release of Celestial in 2025. Seems they are skipping big Battlemage silicon. Now that 2025 release date is likely for integrated GPUs with maybe a 2026 release for discrete, but it just depends how they want to spend their fab time really.

    Essentially they are saying Celestial hardware is done, and Druid is in the works already design wise.
    Reply
  • Amdlova
    Waiting to come to my country this Intel Gpu to see what price will have...
    But for now don't see any.
    Reply
  • Eximo
    They certainly aren't staying on the shelves anywhere. In the US B&H claims to have the Acer B580 in stock right now for only a little over MSRP. Two B570 models at MSRP in stock at Newegg and B&H.

    If I were in the market for a mid-range card right now, certainly wouldn't mind it. But I have my HTPC A380 and even a GTX1080 running in my old system. B770 / C770 is what I want to give a try. Going to be keeping an eye on these higher CPU requirements though.
    Reply