Gamer turns 2012 Honda CR-V into Need for Speed Underground controller — laptop reads throttle input using OBD and a Python library, even the steering works

Physical car controlling a virtual car
(Image credit: mryeester on YouTube)
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Hassam Nasir
Contributing Writer

Hassam Nasir is a die-hard hardware enthusiast with years of experience as a tech editor and writer, focusing on detailed CPU comparisons and general hardware news. When he’s not working, you’ll find him bending tubes for his ever-evolving custom water-loop gaming rig or benchmarking the latest CPUs and GPUs just for fun.

  • Amdlova
    Some cheap ODB2 port adpters can fry your car ECU... Easy way to junk your car
    Reply
  • kyzarvs
    The data rate is astonishingly slow for ODB2 - I can't see that it's fast enough to actually play
    Reply
  • P.Amini
    As an technical experiment this is interesting and it is cool but let's get to it:
    I've seen cars turned into simulator rigs (for example a full Porsche 911 turned to a very high end simulator in a show with actuators under it wheels), I've seen simulators that cost more than a new Ferrari...
    - NFS is not a simcade game, let alone a simulator, it's pure arcade.
    - What you say is he is using his pedal as an on/off switch which is extremely toy like, every sim racing pedals I can think of are progressive, even very old and inexpensive pedals were 8-bit (256 steps), steering wheels are even much more precise.
    - Force Feedback is very important in simulators, it both make the experience more realistic and controlling the car easier, Logitech G25 considered the first real FFB wheel many years ago and the world of FFB wheels has changed a lot since.
    - In real cars there is no lag and in simracing every milliseconds of lag make the experience less realistic and controlling the car more difficult (we are more sensitive to motion lag than screen lag), that is why Direct Drive Steering Wheels with high speed controllers are popular (though not cheep) and that is why serious and professional simulation of motion in simulators need a set of very big, powerful and fast actuators (to move the simulator-rig) that cost as much as a new car.
    Reply
  • Notton
    I looked up the price of a used 2012 CR-V. It's anywhere between $8000 and $15000, depending on condition and mileage.
    I'm pretty sure a full racing rig is cheaper, unless you go for chassis force feedback.
    In fact, unless you can find a car for $500, you'd be better off getting a racing rig.

    I have no doubt it was interesting and fun to do the experiment, but also not practical.
    Reply
  • USAFRet
    Notton said:
    I looked up the price of a used 2012 CR-V. It's anywhere between $8000 and $15000, depending on condition and mileage.
    I'm pretty sure a full racing rig is cheaper, unless you go for chassis force feedback.
    In fact, unless you can find a car for $500, you'd be better off getting a racing rig.

    I have no doubt it was interesting and fun to do the experiment, but also not practical.
    No one is buying a fully functional car to do this.

    A busted shell might be $1k or less.
    Reply
  • Notton
    USAFRet said:
    No one is buying a fully functional car to do this.

    A busted shell might be $1k or less.
    No, I'm saying he could sell the CR-V, buy a cheaper clunker, and still have money left over for a fancy racing rig.
    Reply
  • USAFRet
    Notton said:
    No, I'm saying he could sell the CR-V, buy a cheaper clunker, and still have money left over for a fancy racing rig.
    Or maybe he already had it, and it was too beat to try to sell.
    Reply