Starfield to get support for AMD FSR3, Intel XeSS in early 2023 – new ways of travelling promised, too

Starfield for PC, Game Pass and XBox X|S
(Image credit: Steam)

Despite Starfield being a poster-child for AMD's technology on PC, one glaring omission from lift-off was  support for frame-generation technologies such as AMD's FSR, Intel's XeSS, or Nvidia's DLSS. But it seems that particular ship will leave the yard sooner rather than later: Via a subreddit post, Bethesda Softworks has confirmed Starfield support for both AMD's FSR3 and Intel's XeSS is coming early next year, along with other potentially impactful changes, such as a "new ways to travel" promise.

According to the subreddit post from the official Bethesda Softworks account, Starfield is bound to receive at least some of what amounts to significant updates to both the Starfield game engine and gameplay experience. Support for both AMD and Intel's frame-generation technologies should be a boon for players sporting anything but the Best PC Builds (which is most of us). Extra frames per second and increased game fluidity are always welcome - especially for notebook or portable handled gamers.

Beyond FSR 3 and XeSS support, the Bethesda post also clarifies that a number of features and requests are being worked into the game. There are quest fixes; city maps (anyone who can only memorize routes by driving them, like me is sure to thank Bethesda for that one); mod support (here's hoping the Starfield community can outdo the tremendous mod work done for Skyrim, in time); and an intriguing  "all new ways of travelling" bit that's sure to catch the minds of anyone who thinks that being able to pilot a ship but not a hoverbike kind of defeats its purpose. There's no telling what other ways of travelling actually means: whether leisurely strolling with the set of in-game parents you get with the "Kid Stuff" trait, riding hoverbikes through a dune-like planet, or merely a review of ship piloting and exactly how scientifically-exhaustive (to the tune of empty) interstellar travel can actually be.

According to the post, Bethesda is looking to pace Starfield updates around every six weeks, each of these dealing with a variety of bug fixes and gameplay improvements. But as Starfield's launch came and went, we had the opportunity to see just how well it held up to other Bethesda titles in terms of "shipped bug" count. And while FSR3 support would have made perfect sense to make the cut towards the launch version of Starfield, it's a well-known quantity that for something to be brought in, other things, other work, other improvements have to be let go. Perhaps our experience of Starfield being more bug-free than usual at launch is also a result of these frame-generation technologies not being programmed into the (facelifted, but still ageing) Gamebryo-based "Creation 2" game-engine, which Bethesda developed in-house.

Hang tight to those frame-rates, space cowboys.

Francisco Pires
Freelance News Writer

Francisco Pires is a freelance news writer for Tom's Hardware with a soft side for quantum computing.

  • atomicWAR
    Nice to hear but what I would like to see them get rid of is the hitching you get every few seconds or so. Its a extremely common issue and as a 4K144hz gamer when this hitching happens it really takes away from the level of immersion you'd otherwise get. No amount of gsync or vsync seems to be able to fix the issue thus far.
    Reply
  • jkflipflop98
    I'm assuming the headline should be "early 2024".
    Reply
  • vanadiel007
    atomicWAR said:
    Nice to hear but what I would like to see them get rid of is the hitching you get every few seconds or so. Its a extremely common issue and as a 4K144hz gamer when this hitching happens it really takes away from the level of immersion you'd otherwise get. No amount of gsync or vsync seems to be able to fix the issue thus far.
    Common issue due to the large amount of data and processing power needed for 4K high refresh gaming. FSR or DLSS will help alleviate some, but I am thinking you will still be seeing issues.

    4K high refresh gaming requires processing power that is currently not available.
    Reply
  • emike09
    Can't polish a turd. It'll take far more than a crappy frame-gen implementation and new travel options to make me like the game. I played through the main storyline, but I don't think I'll ever pick this game up again. Needs massive improvements to lighting, textures, NPCs, the world environment, atmospheres, etc.
    Reply
  • atomicWAR
    vanadiel007 said:
    Common issue due to the large amount of data and processing power needed for 4K high refresh gaming. FSR or DLSS will help alleviate some, but I am thinking you will still be seeing issues.

    4K high refresh gaming requires processing power that is currently not available.
    Its not just 4K though. Even dropping to 1080P results (all settings tested) in the same behavior on an rtx 4090 with WD 850X on a 7950X (tried single CCD as well). Again this is a known issue. There are some fixes out there...minimizing outpost sizes so back ground processing goes down, recompiling shaders, limiting your CPU to 90->95% and a handful of others. Some of these work for folks some don't. At the end of the day this hitching needs to be addressed IMHO. I get it is probably a compounded issues (SSD/NVME speeds, CPUs scheduling, etc etc) but that doesn't excuse its poor performance.
    Reply
  • vanadiel007
    atomicWAR said:
    Its not just 4K though. Even dropping to 1080P results in the same behavior on an rtx 4090 with WD 850X.

    Maybe 2 x 4090 will do the trick. hard to say these days, with all the poorly optimized games.
    Reply
  • atomicWAR
    vanadiel007 said:
    4K high refresh gaming requires processing power that is currently not available.
    That's not entirely true. Plenty of games handle 4K120-144hz well enough. Some games do require some DLSS and frame gen witchcraft (or dropping non resolution setting) but generally speaking high refresh rate @4K is achievable. That said pre 4090/80...I would completely agree with. This is the first gen 4K high refresh rate is even on the table, be it with said sacrifices in some situations.
    Reply
  • rluker5
    atomicWAR said:
    Its not just 4K though. Even dropping to 1080P results (all settings tested) in the same behavior on an rtx 4090 with WD 850X on a 7950X (tried single CCD as well). Again this is a known issue. There are some fixes out there...minimizing outpost sizes so back ground processing goes down, recompiling shaders, limiting your CPU to 90->95% and a handful of others. Some of these work for folks some don't. At the end of the day this hitching needs to be addressed IMHO. I get it is probably a compounded issues (SSD/NVME speeds, CPUs scheduling, etc etc) but that doesn't excuse its poor performance.
    I didn't get much hitching at 60 fps, but only because I have a 3080 and that limited me to 60 fps, that and my other components should have been good for much more, but my Optane 905p I had the game installed on had too low random read. I recorded a clip and at 2:20 the Optane read goes to 100%, GPU use drops to 87% and FPS drops to 86. In the video, whenever fps drops it corresponds with a heavier load on that 905p than any game should have.
    ktFIfhKtHcI:138View: https://youtu.be/ktFIfhKtHcI?t=138

    I bet the devs used some high end gen 4 or 5 SSD like the 850X and got worse dips. They had to have hitches, stutters and frame drops right in front of their faces. Probably why they set the consoles to run at about 30 fps even with a decent SSD. If I had a 4090 like you I would be seeing my fps go from 120 to the 90s and 80s every time I would hit a hidden load zone. The only thing that saved me is my having an inadequate GPU for this lackluster looking game.

    And last I checked, XeSS is not going to do a lot to help Arc. The more a disorganized mess a game is the harder Arc has with it. My A750 plays Phantom Liberty at 4k(RT off) better than Starfield at 1080p anywhere crowded.
    Reply
  • PeterStark
    I have not had performance issues with Starfield (4k/120hz screen, details all up) - 4090 was taking some 220W max, not really going for 100%.

    Yes, the game is not that great, especially if you try Phantom Liberty right after.

    But what I find bad is that it still did not support HDR. So space was a bit grayish...
    ...they likely should try to make some new questline and work on atmosphere.
    Reply