During Mobile World Congress 2011, Qualcomm presented a "Desert Winds" demo using its new Adreno 220 GPU and the dual-core Snapdragon MSM8660 chipset, showing insanely impressive console-like 3D graphics as the female warrior Amira took on a giant jumping scorpion named Alacran.
"Desert Winds was shown in stereoscopic and non-stereoscopic 3D via HDMI out to a 55-inch HD LCD display," the company said. "As with Qualcomm’s other dual-core Snapdragon MSM8660 demos at the show, the new Desert Winds game was running on the Snapdragon Mobile Development Platform (MDP), which is a device available to developers who want early access to Snapdragon chipsets and Adreno GPUs."
The Desert Winds game demo, which was both interactive and non-interactive, showcased the processor's impressive capabilities including advanced particle physics and vertex skinning, full-screen post-processing shader effects, dynamic lighting with full-screen alpha blending, real-time cloth simulation, advanced shader effects like dynamic shadows, god rays, bump mapping and reflections, and 3D animated textures.
"With more Android devices based on Snapdragon and Adreno and with over 100 games optimized for Snapdragon and Adreno, it seems clear that the mobile industry is already well aware of the many advantages that Snapdragon and its Adreno GPU [offer]," said Brent Sammons, graphics product manager, Qualcomm CDMA Technologies.
"In my opinion, it was apparent at this year’s Mobile World Congress that Qualcomm is well-positioned to continue its strong momentum in providing OEMs and 3D game developers with a powerful and efficient graphics platform that brings more of the industry’s latest and best 3D games to more smartphones, tablets and laptops everywhere," he added.
To see the Adreno 220 GPU in action, check out the Desert Winds demo, shown below.