Consumer Oculus Rift May be Powered by Android

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Kevin Parrish
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Kevin Parrish has over a decade of experience as a writer, editor, and product tester. His work focused on computer hardware, networking equipment, smartphones, tablets, gaming consoles, and other internet-connected devices. His work has appeared in Tom's Hardware, Tom's Guide, Maximum PC, Digital Trends, Android Authority, How-To Geek, Lifewire, and others.

  • everygamer
    I like the idea of the Rift being able to run less-GPU intensive applications without the need for a laptop/desktop to power it, but I hope adding this does not make the retail product too complex. They really need to concentrate on the core technology, low latency, higher resolution as these are the most critical to the success of the product in the long term.
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