'Fallout 4' DLC Includes Robotic Companion, Enemy Cages, New Area

Three months after the release of Fallout 4, the team at Bethesda Game Studios is ready to give you three new batches of content so that you can continue to survive in post-apocalyptic New England.

Island-Bound

One of the latest add-ons is called “Far Harbor,” and it opens up a mysterious island of the same name off the coast of Maine. You arrive on the island on the premise of an ongoing case from Valentine’s Detective Agency, and your objective is to find a young woman. However, Far Harbor contains a secret colony of robots, or synths, that could pose a threat. On top of that, there’s a conflict brewing between the Children of Atom cult and the local residents. You’ll have to decide whether to help resolve the various issues among the groups or bring about more chaos to the unstable island.

The isolated area also contains high levels of radiation, which means more dangerous mutants to encounter on your journey. Aside from the story, “Far Harbor” also includes new quests, creatures, weapons and armor. According to the developers, the island is “the largest landmass for an add-on that we’ve ever created.”

Make New Friends, Capture Old Enemies

Fallout 4 already provides a few characters you can choose as a companion. These people help out in various ways, such as providing support in combat, finding new items or simply carrying extra loot for you. With the new “Automatron” content, the companion list increases with the addition of a robotic ally.

A surge of robots are unleashed on the wasteland by a figure called the Machinist. As you continue to hunt down these robots, you can scavenge their parts and use them to create your own robot companion. Just like the many suits of power armor, you can combine various limbs, armor and weapons (such the new lightning chain gun) to create your own unique robot. You can further customize it by painting it a specific color, and even give it a certain voice.

Once you’re done taking your robot out for a spin, you can focus on growing your own collection of exotic enemies with the “Wasteland Workshop” pack. With this add-on, you can create cages to capture live enemies that you can either tame or have them fight other creatures in a gladiator-style match. We’re not exactly sure how many cages you can create at one time, but there’s a potential opportunity for you to even make your own post-apocalyptic Jurassic Park. (Just make sure nothing escapes.)

If you’re still keen on designing your custom settlements, the “Wasteland Workshop” also offers new customization items such as tube lighting, various letter kits and a series of taxidermy animals.

Just The Start

The “Automatron” DLC will come out sometime in March for $9.99, and the “Wasteland Workshop” comes out the following month in April for $4.99. “For Harbor” is the most expensive of the three DLC packs at $24.99, and it comes out in May.

Bethesda Game Studios said that it will have more content for the upcoming year, which it said is a total value of more than $60. The price for the game’s season pass is currently at $29.99, but with the recent announcement of more than $60 of DLC on the way, the developers will increase the season pass price to $49.99 on March 1. If you still want to get all the DLC for $29.99, you can still buy the season pass at the lower price before it changes at the beginning of March.

In addition to paid content, the team is still hard at work to provide free updates to the game. One upcoming patch will include an improvement to the game’s highest difficulty, called “Survival,” which requires the in-game character to get more sleep, eat food, drink water, avoid diseases and take less damage in order to survive the harsher enemies and elements of the wasteland.

Work also continues on the Creation Kit, a tool that allows you to create and share various mods within the game. However, the developers didn’t provide a specific release date for the Survival mode improvement or Creation Kit update, but they did assure fans that more news is coming soon.

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  • jimmysmitty
    Fallout 4 is a fun game and I am personally fine with paying for DLC, we used to call them Expansion Packs, if there is enough content which Bethesda tends to do well normally.

    But I think the price jump on March 1st is wrong. To offer it for one price then jump it up for the same amount of content just feels greedy, and this is a company whose products sell well no matter what as they have a name for fun RPGs.
    Reply
  • chaosmassive
    wow, its good to know this new DLC
    but I have to go, another settlement need my help
    Reply
  • falchard
    I want the creation kit so I can finally have... precise movement of settlement assets through modding not using .bat files.
    Reply
  • alidan
    Fallout 4 is a fun game and I am personally fine with paying for DLC, we used to call them Expansion Packs, if there is enough content which Bethesda tends to do well normally.

    But I think the price jump on March 1st is wrong. To offer it for one price then jump it up for the same amount of content just feels greedy, and this is a company whose products sell well no matter what as they have a name for fun RPGs.

    look at eirly access, you pay for something early you typically get it for less then full, for this game you bought the season pass about 6 months before content even got announced for it, and now that they decided on 60$ worth of content, they are upping the season pass for people who waited.

    i see this as fair.

    also, bethesda tends to have at least 1 or 2 throw away contents per game, oblivion was the worst of it and they have gotten better, but don't forget about past mistakes.

    i was waiting on word of what was going to come out to get the season pass, now that i know, i can put down 30 on it.
    Reply
  • alidan
    I want the creation kit so I can finally have... precise movement of settlement assets through modding not using .bat files.
    pretty sure there are already mods for precise movements.
    Reply
  • Caanis Lupus
    I want the creation kit so I can finally have... precise movement of settlement assets through modding not using .bat files.
    pretty sure there are already mods for precise movements.
    For the PC there is, OC Decorator. keeps npcs from bowling over items you place using the mod.

    For the season pass price hike, who didn't see that coming? As Alidan pointed out, it only makes sense to buy the season pass if you are dead set to buy all the DLC they release regardless if it is going to be horse armor. ;) The people that wait to see if something sucks pay for the luxury of time and confirmed content, the people that blindly buy season pass are strapped down for the ride regardless if it is everything/something they would wanted or not. I bought season pass with the bundle, was I nervous, a little. I was mostly worried that the DLC might not measure up to the crazy quality/quantity that the mod community has/will put out.

    Given that I have restarted nearly a dozen times just because I found a new mod or wanted to redo something based on something I ran into later, I will be playing FO4 for a long time. Still haven't been to Diamond City.
    Reply
  • d_kuhn
    I've never finished the main quest line because I hate the 'sophie's choice' they jam down your throat - but I still play the game and have had enough fun with the many side quests and other activities that I'm perfectly happy with the game as a whole. I AM hoping to see graphics quality improve similar to how mod's have cranked up Skyrim to 11, and I think once the mod community gets tools we'll see a flood of new content and capability for the title. Should be fun for quite some time to come.
    Reply
  • sillynilly
    Thanks for the price hike heads up - just bought the DLC Season Pass. I love the game and the Harbor alone is worth it to me.
    Reply
  • falchard
    There is a precise movement mod, but it uses .bat commands outside the games script. Its a bit more difficult to do things like snap an object to the nearest whole number verse 1.0032598. Basically it works by sending in a scripted input verse referencing the objects actual position.
    Reply
  • photonboy
    Fallout 3 is the only game I managed to finish. I played FNV, Oblivion, Skyrim for hundreds of collective hours but just never managed to finish them.

    I dropped F3 and FNV due to stuttering, but then found the ifpsclamp solution and was shocked at how much SMOOTHER that made both games (it's the ONLY solution that works however the game is unplayable if dropping below 60Hz on a 60FPS monitor... which I rarely did at max, 1080p settings using a GTX680/770 and some basic mods).

    Oblivion and Skyrim were just so long life got in the way. I didn't plan to do every quest, but i wanted to do most of it.

    Fallout 4?
    Frankly, I won't play it. From the comments it feels like they've changed things too far away from the experience I liked.

    I loved Morrowind despite the now very dated graphics and mechanics. Oblivion improved much but took some away. Skyrim did so even more.

    The entire franchise just feels it gets more generic all the time. There are other titles I'd far rather play now.
    Reply