Spore-Based Action/RPG Revealed at Comic-Con
An action-RPG version of Spore is expected to be revealed at Comic-Con 2010 later this month.
Even though E3 2010 took place back in the beginning of June, apparently Electronic Arts and Maxis have decided to reveal a new Spore title at Comic-Con 2010 instead. Held this year at San Diego, California, the convention schedule lists the game as a "brand new Sci-Fi Action-RPG based on the DNA of Spore," and will be presented by Thomas Vu, Paul Sottosanti, and Lauren McHugh.
Unfortunately, no other details were given. However, it's speculated that the new title could possibly be the rumored Dark Spore, a trademark recently filed by EA. As Gamesatura pointed out, the Spore franchise was created to include a "universe" of games surrounding the central Spore ideal. We've already seen various titles outside the original Spore PC game including Spore Hero, Spore: Galactic Adventures and a few others. There's even a Facebook spinoff.
So what will the action-RPG genre bring to the Spore franchise? Would it be something like--dare we say--Pokemon? Although that might work on the Nintendo DS, PC gamers may puke on something of that magnitude. I reviewed the original PC game for Tom's Games a few years ago, and probably gave it one of the lowest scores available. While the game really showed promise in the initial stages, Spore grew terribly dull and annoying by the time the creatures ventured out into space.
But an action-RPG game? This might totally work for Spore. Players could create their initial beast and upgrade its components as it matures and gains experience. The creatures could take on quests and perform side-jobs to bring in resources for its tribe. It could have online multiplayer capabilities where players battle each other in a Pokemon-style battle, or group together in a co-op mode to "dungeon-crawl" on alien worlds.
hopefully this new game will bring more of the creature stage style of play to the tribe and civilization stages
And Spore - Galactic Adventures? Ugh. Never again. A bunch of barely interesting mini-adventures that tended to break the flow of the game. They were so compartmentalized that it felt like every mission was just me knocking off and playing some other game for a while.
Like I'm going to take time out of my busy schedule of fighting off the Hecatonchiopterix Empire to go hang out with the universe's survival challenged Clark and Stanley.
Sad thing is that the demos they had on stage were better than the final product. In the demos you controled how every last thing looked from your creature to the plants.
Plus the world looked like it had more creatures running around and not only in herds.
it's been a while since i took second grade english, but revealed is past tense right? so was it revealed? or is it going to be revealed?
This also raised a eyebrow for me is why the creatures were all pack animals and every single once of them were egg layers not a single mammal in the game no matter how much evolution was involved.
Lastly people say the space part was the worst but I have to disagree as bad as it was the first RTS stage was the worst followed up by the
second one. I've played bad RTS games but Spore takes the cake for me.
This game could have been something epic something that would have left a huge mark in gaming history but instead we got one of the worst games in recent history.
As far as the RPG game, it might work, but a lot of people would probably not want to even think about anything connected with spore again.