Nvidia Game Ready Driver For 'Just Cause 3' And 'Rainbow Six Siege' Out, AMD Driver Forthcoming

Nvidia recently made an announcement that it will be rolling out Game Ready drivers to coincide with this holiday season’s hottest game titles. The company previously made good on its promise to have a driver ready for the release of Assassin’s Creed Syndicate, Star Wars Battlefront and Fallout 4 which were all covered in the previous release. Today marks the release of both Just Cause 3 and Rainbow Six Siege, and Nvidia is ready with a new WHQL-certified Game Ready driver to ensure the highest level of compatibility. Nvidia said this driver applies to those lucky enough to be participating in the closed beta of Civilization Online, as well.

Just Cause 3 and Rainbow Six Siege both make use of Nvidia’s GameWorks technologies. Rainbow Six Siege takes advantage of Horizon Based Ambient Occlusion (HBAO+) to create realistic shadowing and shading. The game also makes use of Temporal Anit-Aliasing (TXAA), which Nvidia said reduces edge crawling and flickering. Just Cause 3 uses Nvidia WaveWorks to simulate water effects in the ocean around Medici.

To be sure that your gaming rig is ready to get the most out of the open worlds of Just Cause 3 and the fast-paced action of Rainbow Six Siege, you’ll want to install GeForce Game Ready Driver 359.06. To update the driver, Nvidia is now asking for email registration of GeForce Experience.

Gamers running AMD GPUs haven't been left completely out in the cold. AMD did not release a driver specifically for these two games, but it did release a new Crimson beta driver late yesterday, and Square Enix recommends installing that version before playing Just Cause 3. Last week's Radeon Software Crimson release is known to have some issue with the new game. Square Enix said it is working with AMD on an official driver update that will be coming soon, but the beta released today addresses some of the problems already.

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 Kevin Carbotte is a contributing writer for Tom's Hardware who primarily covers VR and AR hardware. He has been writing for us for more than four years. 

  • billin30
    Fallout 4 SLI Profiles in this one finally!
    Reply
  • WatchingUser
    I don't see a massive difference between the gameworks waves and the waves in BF4. I mean praising something that has been around years and shouting next gen isn't very honest.
    Reply
  • hpram99
    How do I jump on the stable release train? This game-ready crap is annoying, I don't need a 300MB+ driver every 2 weeks when I don't play games.
    Reply
  • Murissokah
    Fallout 4 SLI Profiles in this one finally!

    Also happy for this. I had to revert to 358.91 because 359.00 caused a lot silent CTDs in Fallout 4. Let's hope this one is stable.
    Reply
  • blppt
    "How do I jump on the stable release train? This game-ready crap is annoying, I don't need a 300MB+ driver every 2 weeks when I don't play games."

    Agreed. I'm sure Nvidia and AMD arent too happy about having to put together a new set of drivers every couple of weeks either. There have been rumors that DX12 may help in this area, but I'm not holding my breath.
    Reply
  • eltoro
    17051214 said:
    I don't see a massive difference between the gameworks waves and the waves in BF4. I mean praising something that has been around years and shouting next gen isn't very honest.

    Which video card are you using?
    Reply
  • eltoro
    Why's AMD always behind NVIDIA when it comes to driver updates?
    Reply
  • lun471k
    Why's AMD always behind NVIDIA when it comes to driver updates?
    Lately I wouldn't quote NVIDIA as too far ahead from AMD. The majority of those driver updates are not even stable for most users.
    Reply
  • blppt
    "Why's AMD always behind NVIDIA when it comes to driver updates?"

    Supposedly NVIDIA's driver development team is many times larger than AMD's. There are some indications with the last company restructuring that the graphics division might start providing more frequent driver updates.

    What I miss are the old CAP updates that AMD used to do which would allow them to release CFX profiles quickly, and usually without a brand new driver to install every two weeks for the latest AAA title. My guess is that with game engines becoming more and more complex that CAPs are no longer possible without some optimization of the base driver code, necessitating a full driver release.

    Some of which is to blame on NVIDIA's GameWorks---it seems like AMD's driver team has to go back and optimize the drivers for the latest tesselation-intense GW title every single time.
    Reply
  • blppt
    "Lately I wouldn't quote NVIDIA as too far ahead from AMD. The majority of those driver updates are not even stable for most users. "

    I havent had a single issue with stability recently and I've updated every time theres a new "Game Ready" driver available. Often not even rebooting after install. Now, the Day 1 Fallout 4 Nvidia drivers were a disappointment with its extremely poor SLI support (very low 2nd GPU usage unless you manually changed to "Force AFR 2"), but it didnt crash the game for me.

    Its pretty disturbing though that I have to change/update the complete display driver package every time theres a brand new game out. Just seems like a horribly inefficient way of doing things.
    Reply