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Thief 4 is Coming From Eidos Montreal

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7:20 PM - May 11, 2009 by Marcus Yam

Rejoice PC gamers, one of our (well, certainly mine) favorite franchises is making a return!

When Eidos decided to open a games studio in Montreal, Canada many speculated what the new team could possibly be working on. We were hoping that we’d see a revival of the Thief franchise, and today we’re going to get what we want. Eidos Montreal is working on Thief 4.

"We're in the early development stages for Thief 4, but this is an incredibly ambitious and exciting project for Eidos," Stéphane D'Astous, General Manager at Eidos-Montréal, told Kotaku. "While it's too early for us to offer any specific game details, right now we are focused on recruiting the very best talent to join the core team at the studio and help us make what we believe will be one of the most exciting games on the market."

This marks the third studio to hand the Thief property since its inception. The now-defunct Looking Glass Studios developed the first two entries with Ion Storm Austin picking up the third.

Eidos Montreal is responsible for developing Deus Ex 3, which was also a former Ion Storm Austin project.

Source : Tom's Hardware US

Talkback
Add your comment
jerreece 05/12/2009 1:45 AM
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Cool. Look forward to seeing screen shots some day in the future. I recall purchasing and playing one of the Thief titles year ago (maybe #2?). It was a fun game. :)

solymnar 05/12/2009 2:02 AM
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While I'm always interested in exciting titles that involve a bit of brain work as well as action...

How exactly is the number 4 supposed to be an E?

THIAF?

"Ho there! STOP THIAF!"

I dunno...seems a bit...ackward.

Raidur 05/12/2009 2:42 AM
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I hope its as good as they expect... =/ I quite enjoyed Thief.

Tindytim 05/12/2009 4:48 AM
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That style of 4 seems like it would be more suited to replace the F, than the E.

pocketdrummer 05/12/2009 7:25 AM
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Hopefully it won't RUN like Deus Ex, that engine was craptastic (not the first... the second I think).

pocketdrummer 05/12/2009 7:29 AM
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Tindytim :
That style of 4 seems like it would be more suited to replace the F, than the E.



Ecepxt Yuor Biran raeds wrods betetr if the frist and lsat ltetres are the smae.

read that fast, and it will make sense.

cyberkuberiah 05/12/2009 10:16 AM
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remove these headline as first posts in comments asap

neiroatopelcc 05/12/2009 10:58 AM
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That's probably the best news I've heard since I heard about BloodBowl comming to pc (mid next month probably) ... This is great. I've got thief 2 and 3 as retail at home. Only truely played the third though. Great game. It has style, and unlike sam fisher, what garret does actually makes sense from a storyline point of view. I just kind of wish the third one would end with him getting together with that vendor chick that has a crush on him, but hey that's just me.

coolkev99 05/12/2009 1:37 PM
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Sorry but that "THI4F" is trying hard to look leet, but ends up looking retarded. Hope the game itself doesn't go down the same path.

JeanLuc 05/12/2009 2:19 PM
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If you read the official Thief 4 forums that 'THI4F' title was only a work in progress, they needed something quick so someone throw it up but it's not the official logo/banner/game name thank god.

I can't wait for this game I've been a massive Thief fan since the original came out 11 years ago and I'm still playing it as well as the two squeals to this day, it's amazing how well the gameplay has held up over the years.

jdamon113 05/12/2009 2:58 PM
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YESS.. this is one of my favorit games, I look forward to seeing some specs. Hopefully it will be a good reason to upgrade my rig.

Dave K 05/12/2009 3:54 PM
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Excellent... hopefully they'll keep the high level of quality and innovation that made Thief my favorite FP series.

The Insane Asylum level of T3 was IMO the best level design of that era. The atmosphere was amazing... the level oozed "Creepy".

neiroatopelcc 05/12/2009 4:27 PM
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Dave K :
Excellent... hopefully they'll keep the high level of quality and innovation that made Thief my favorite FP series.The Insane Asylum level of T3 was IMO the best level design of that era. The atmosphere was amazing... the level oozed "Creepy".


Creepy sure, but I got lost at some point, and found it rather annoying to sneak around there for so long. Anyway, fear sure beat it for intensity in my world. Alma is scary.

stlunatic 05/12/2009 4:40 PM
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Never played this game, but the THIAF thing pretty much killed it for me.

AdamB5000 05/12/2009 5:46 PM
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How about 'THIEF 4' instead of 'THI4F?'

Platypus 05/12/2009 6:04 PM
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This will be a sweet game. They've got some French-Canadian folks working on this one, and since the concept behind Thief is to avoid combat, that should give them a leg up.

The smallest book in the world is the book of French military victories.

Tindytim 05/12/2009 6:14 PM
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pocketdrummer :
Ecepxt Yuor Biran raeds wrods betetr if the frist and lsat ltetres are the smae.read that fast, and it will make sense.


I know that, I meant something like this:
http://img212.imageshack.us/img212/4130/thei4.png

lemonade4 05/12/2009 7:29 PM
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thiep

Dave K 05/12/2009 7:42 PM
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neiroatopelcc :
Creepy sure, but I got lost at some point, and found it rather annoying to sneak around there for so long. Anyway, fear sure beat it for intensity in my world. Alma is scary.



I tend to group games that are close in release year... Fear is a LOT newer (5 or 6 years I think) which meant a lot more graphic goodness. I'd compare Fear more with contemporary games like HL2 (which is also one of my favorites). The Ravenhome level was my favorite creepy level of the early-mid 2000's.

Anonymous 05/12/2009 7:45 PM
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While the Thief trilogy is my favorite game franchise of all time (especially the first one, Thief: The Dark Project,) I would prefer that they not make a fourth one.

Most fans were skeptical of the third one, but thankfully Ion Storm did a bang-up job of keeping true to the originals (even using the same sound effects, the same voice for Garrett, and tying in the original storyline.) Still, though, Deadly Shadows was not quite up to par.

I can't imagine a fourth entry by a completely different staff being anywhere near as good. The best strategy would probably be to completely break away from the old storyline and use a different main character in a different setting.

One of the big appeals was Garrett's 'stealing for stealing's sake' attitude with the plot being a mere afterthought to him (until much later on.) The maps were also very open-ended, promoting exploration of every nook and cranny. If Eidos sticks with those concepts, combined with the quiet, butterflies-in-your-stomach nighttime environments, they might be able to pull it off.

mtyermom 05/12/2009 7:50 PM
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I hope they do a good job with the development of this game. I know a LOT of people who are going to want this... it has been a VERY popular series.

hannibal 05/12/2009 9:22 PM
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Demanding tittle. Hope that they will succeed!

Igot1forya 05/12/2009 10:18 PM
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SWEET!!! I sure hope it will have Co-Op play!

solymnar 05/13/2009 12:39 PM
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Dave K :
The Ravenhome level was my favorite creepy level of the early-mid 2000's.



"we don't go to Ravenholm anymore..."

such a wonderfully satisfying level for the survival horror fans. :)

Anonymous 05/13/2009 12:47 PM
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After reading the posts on the Eidos and TTLG forums, I have a little more hope that Thief 4 will turn out well. It sounds like the studio is really paying attention to the fans. Only time will tell.

Soul_keeper 05/13/2009 8:16 PM
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I had good fun with the original and second thief in win98 ...


I'll buy it if they have linux support, but such things could be doubtfull

neiroatopelcc 05/13/2009 9:04 PM
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Why'd any vendor of entertainment products offer linux support! that's like offering a boat with four wheel drive or a tv that can degrease your frying pan!

Tindytim 05/13/2009 9:17 PM
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neiroatopelcc :
Why'd any vendor of entertainment products offer linux support! that's like offering a boat with four wheel drive or a tv that can degrease your frying pan!


Well, it's not as difficult as you may think. You could make a product with WINE in mind and/or use OpenGL. Games are made for Macs, why not Linux? It's not like it would be difficult to port it. And you could corner the Linux market with your product.

neiroatopelcc 05/13/2009 9:23 PM
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Tindytim :
Well, it's not as difficult as you may think. You could make a product with WINE in mind and/or use OpenGL. Games are made for Macs, why not Linux? It's not like it would be difficult to port it. And you could corner the Linux market with your product.


I'm not saying it's difficult. But there's really no point. If you run linux you don't want to play games. Most likely you can't even think linear enough for developers to make games you'd enjoy.
With mac it's a slight bit different - if you own a mac it merely shows you care more about looks than performance, but that doesn't mean you can't play a game should you happen to be in a situation where nobody could see you were doing that instead of polishing your ipod.

Dave K 05/13/2009 9:53 PM
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solymnar wrote :

"we don't go to Ravenholm anymore..."

such a wonderfully satisfying level for the survival horror fans. :)




It was a great teaser for L4D... and further proof that no matter how good a games is... Zombies will make it better. :)

- Never set a Zombie on fire... because if there's anything worse than a Zombie trying to eat your brains... it's as Zombie ON FIRE trying to eat your brains.

Tindytim 05/13/2009 10:09 PM
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neiroatopelcc :
I'm not saying it's difficult. But there's really no point. If you run linux you don't want to play games.


And how did you come to that conclusion?

I use Linux and I want to play games, in fact that's one of the reasons why I dual-boot. There a quite a few Open Source games for Linux, Warsow is a good example of a game for Linux that has been accepted as a competition-worthy game by several large online leagues such as the Electronic Sports League and ClanBase.


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