Intel Could Enable AMD's FidelityFX SuperResolution on Xe-HPG GPUs

AMD
(Image credit: AMD)

AMD's FidelityFX SuperResolution technology works not only on the company's Radeon graphics processors, but also on Nvidia's GeForce GPUs so developers can support it across all the best graphics cards. For Nvidia's, which has its own deep learning super sampling (DLSS) technology, ensuring compatibility with AMD's FSR is not a priority, but Intel, which is quarters away from launching its gaming GPUs, is looking at AMD's FidelityFX SuperResolution.  

AMD's FidelityFX SuperResolution is a typical upscaling technology that generates the final image, based on multiple frames as a point of reference using linear and nonlinear processing techniques, according to an AMD patent. Unlike Nvidia's DLSS, AMD's FSR does not really use deep learning, something that has its advantages and disadvantages. Meanwhile, the technology promises tangible performance improvements without quality degradation, so game developers should be interested in supporting it. 

Since AMD's FidelityFX SuperResolution is hardware agnostic, it also makes sense for Intel to support it and optimize drivers for it. As a result, Intel's graphics chief Raja Koduri said in a Twitter post that Intel could support the technology developed by AMD.  

"Definitely looking at it — the deep learning capabilities of Xe-HPG architecture do lend to approaches that achieve better quality and performance," said Raja Koduri. "We will definitely try to align with open approaches to make ISVs job easier." 

At present AMD's FidelityFX SuperResolution is supported by Gearbox Software's Godfall title, which supports a number of other AMD-designed technologies too. But making AMD's FSR technology an industry-standard is not impossible. AMD's FidelityFX technologies are available not only on PCs, but also will be available on the latest game consoles that use AMD's GPUs. Therefore, over time these technologies will be adopted pretty widely and AMD's rivals Intel and Nvidia will have to optimize their drivers for games that use AMD's technologies.  

Anton Shilov
Freelance News Writer

Anton Shilov is a Freelance News Writer at Tom’s Hardware US. Over the past couple of decades, he has covered everything from CPUs and GPUs to supercomputers and from modern process technologies and latest fab tools to high-tech industry trends.

  • hannibal
    This would be a good thing! When Intel did jump to free sync, it did start bigger gear. If Intel goes for fsr, it all increases its momentum.
    Reply
  • thGe17
    Strange article. Because FSR seems to be almost hardware agnostic, it is most likely that there is no need for any kind of explicit implementation. If you want to use it, you most likely can as long as your GPU is fast enougth.
    Additionally Raja only answered to an direct question if FSR will be seen on Xe. It is also possible that he only was polite, because according to leaks Intels seems to work on something internally called "XeSS". Only time will tell ...
    Reply
  • hotaru251
    tbh.....from keynote's footage of fidelityFX...i dont have high hopes for the 1st version of it.

    it looked "blurred" when on in places and not really much benefit. Then again nvidia's 1st version also sucked but matured later on so hope same for amd.


    from what seen fidelityfx is at the end of the pipeline instead of in the pipeline. so only so much it can do with finished images.
    Reply
  • hannibal
    thGe17 said:
    Strange article. Because FSR seems to be almost hardware agnostic, it is most likely that there is no need for any kind of explicit implementation. If you want to use it, you most likely can as long as your GPU is fast enougth.
    Additionally Raja only answered to an direct question if FSR will be seen on Xe. It is also possible that he only was polite, because according to leaks Intels seems to work on something internally called "XeSS". Only time will tell ...

    the game engine makes the hard work an how and where use upscaling, but drivers affect a lot of image postproduction and how to accelerate the fsr! And both of those affect how the game looks like.
    Reply