MacBook Pro (14-inch, M4) review: Nano-texture niceness

M4 is powerful and efficient, but wow, that screen.

MacBook Pro (14-inch M4)
Editor's Choice
(Image credit: © Tom's Hardware)

Tom's Hardware Verdict

The 14-inch MacBook Pro with M4 is a luxurious device. M4 is a powerful chip, and you finally start at 16GB of memory. If you can afford it, opt for the nano-texture display, which is stunning. But RAM and SSD pricing is jaw-droppingly high, and Apple Intelligence still needs time to bake.

Reasons to buy

  • +

    Nano-texture display is stunning

  • +

    One more Thunderbolt 4 port than prior model

  • +

    Long battery life

  • +

    Strong performance

  • +

    Starts with 16GB of RAM (Finally)

  • +

    Great speakers

Reasons to avoid

  • -

    Apple Intelligence features are limited right now

  • -

    RAM and SSD upgrade pricing is absurd

  • -

    Display notch should have Face ID by now

Why you can trust Tom's Hardware Our expert reviewers spend hours testing and comparing products and services so you can choose the best for you. Find out more about how we test.

The current MacBook Pro design is a few years old, but Apple isn't done pushing it. Along with a refresh to the M4 system on a chip, Apple has made a bunch of small changes to the base MacBook Pro ($1,599 to start, $1,949 as tested), that make one of the best ultrabooks better than ever.

I fell in love with the nano-texture display, an optional matte display upgrade that looks incredible when you use it in an office or in sunlight.

A bump to 16GB of base RAM (the M3 models started at 8GB) was long necessary, but now makes the Pro feel like a better value (at least, if you disregard the extremely expensive upgrade prices otherwise). An extra Thunderbolt 4 port on the left side adds parity to the M4 Pro chassis. And a bump to a 12MP webcam with Desk View, and there's plenty of new tricks for the entry MacBook Pro.

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Andrew E. Freedman
Senior Editor

Andrew E. Freedman is a senior editor at Tom's Hardware focusing on laptops, desktops and gaming. He also keeps up with the latest news. A lover of all things gaming and tech, his previous work has shown up in Tom's Guide, Laptop Mag, Kotaku, PCMag and Complex, among others. Follow him on Threads @FreedmanAE and BlueSky @andrewfreedman.net. You can send him tips on Signal: andrewfreedman.01

  • Air2004
    " In general, macOS doesn't complain much bloat."

    I think you mean contain not complain.
    Reply
  • evdjj3j
    I don't understand Arm on Windows. If you're going to give up x86/64 hardware why in the world would you stay on Windows?
    Reply
  • AtrociKitty
    evdjj3j said:
    I don't understand Arm on Windows. If you're going to give up x86/64 hardware why in the world would you stay on Windows?
    Easy compatibility and a familiar interface. I have a Windows Arm laptop and have been pretty happy with the balance it strikes. For example, my browser and media player are Arm builds, so they run efficiently and I get great battery life. But I can also fire up a 25 year old video game or use my favorite bulk renaming tool without doing anything special to make them work.
    Reply
  • NinoPino
    I'd liked to see an explanation of the difference, between the Mac nanotexture screen vs a normal matte screen.
    Reply
  • edzieba
    NinoPino said:
    I'd liked to see an explanation of the difference, between the Mac nanotexture screen vs a normal matte screen.
    The difference is that one has a picture of a piece of fruit on the other side of the lid.
    Reply
  • evdjj3j
    AtrociKitty said:
    Easy compatibility and a familiar interface. I have a Windows Arm laptop and have been pretty happy with the balance it strikes. For example, my browser and media player are Arm builds, so they run efficiently and I get great battery life. But I can also fire up a 25 year old video game or use my favorite bulk renaming tool without doing anything special to make them work.
    How compatible? Like throw any piece of software that will run on x64 Windows compatible? If not that's not easy compatibility.
    Reply
  • JamesJones44
    NinoPino said:
    I'd liked to see an explanation of the difference, between the Mac nanotexture screen vs a normal matte screen.
    Apple's "nanotexture" display uses etchings in the glass to combat glare. Matted screens are typically just a coating over the display to help diffuse external light causing less glare. Supposedly the etched glass is supposed to achieve the same goal as matted display without affecting the displays color output.

    I've never used one of Apple's "nanotexture" displays to know if it's truly better or just different for the sake of charging more.
    Reply
  • sjkpublic
    Looks like a brick. Maybe I need to recheck the dimiensions.
    Reply
  • ezst036
    evdjj3j said:
    I don't understand Arm on Windows. If you're going to give up x86/64 hardware why in the world would you stay on Windows?
    ARM and Windows actually makes a lot of sense if you look at it with a long view. It's all about the software. Software, software, software.

    Microsoft can't let Apple win solely on the performance of the M series, and Qualcomm can make chips with enough performance to come within a decent range.

    The most likely place to see Adobe apps like Photoshop ported to ARM are on Windows - they aren't coming to Linux any time soon. Same for Microsoft Office, same for CAD, same for pick what you want. Visual Studio, anything else. Even the biggest AAA games.
    Reply
  • JamesJones44
    ezst036 said:
    The most likely place to see Adobe apps like Photoshop ported to ARM are on Windows - they aren't coming to Linux any time soon. Same for Microsoft Office, same for CAD, same for pick what you want. Visual Studio, anything else. Even the biggest AAA games.
    Most of the things listed there are enterprise level, for which Mac is an option. The only consumer level entity is AAA games and it is yet to be seen how many will studios/games will support ARM for Windows.
    Reply