Nvidia Intros Cloud-Based Light Rendering Tech

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Kevin Parrish
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Kevin Parrish has over a decade of experience as a writer, editor, and product tester. His work focused on computer hardware, networking equipment, smartphones, tablets, gaming consoles, and other internet-connected devices. His work has appeared in Tom's Hardware, Tom's Guide, Maximum PC, Digital Trends, Android Authority, How-To Geek, Lifewire, and others.

  • hoofhearted
    I hate the term cloud. Why can't we just call it what is has been, distributed? Far more meaningful a term. Cloud sounds like something you leave behind after you fart.
    Reply
  • joneb
    I'm not really sure exactly what all this information is getting at because it mentions incredibly high latency in some cases which is unacceptable as far as my knowledge goes for many games. The only demonstration of acceptable performance in the video is for 0 latency. I mean it all looked fine but latency still affects gameplay quality and response time. Or am I missing something?
    Reply
  • SGTgimpy
    11255167 said:
    I'm not really sure exactly what all this information is getting at because it mentions incredibly high latency in some cases which is unacceptable as far as my knowledge goes for many games. The only demonstration of acceptable performance in the video is for 0 latency. I mean it all looked fine but latency still affects gameplay quality and response time. Or am I missing something?

    You’re missing something. They were demonstrating the tech to show even at high latencies it still works.

    Also this is nothing new and this type of distributed offloading has been around for years. It is how super-computers are used to process huge task and delver the finished product back to your workstation. They are just using it to offload up some of the graphic work load now.
    Reply
  • smeezekitty
    Can you say "high latency"?
    Reply
  • whimseh
    I don't understand the point of this.
    Reply
  • Estix
    Based on the title, I was expecting to see a lighting engine that let clouds partially/fully obscure the sun. I was rather disappointed.
    Reply
  • cats_Paw
    Latency seems to work fine when there is no user input (watching something not actually playing) but when you ad human input, the lat will be doubled and the delay will be unbearable. We are too far away in internet hardware hardlines yet for this to be an effective option.
    Reply
  • Vivecss
    Whatever happened to Shadowplay? Anyone knows?
    Reply