UK Man Wins Curiosity, Finds Out What's Inside the Cube

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Released back in November, Peter Molyneux and 22 Cans' Curiosity has attracted quite a bit of attention over the last six months. The experimental mobile game was launched as a multiplayer social experiment that saw players attempt to gain access to a cube sitting inside a big room. What's inside the cube is unknown and players must destroy 'cubelets' to peel back the layers of the big cube. Destroying the cubelets earns players coins, which they can then spend on tools to enhance their abilities.

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Jane McEntegart
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Jane McEntegart is a writer, editor, and marketing communications professional with 17 years of experience in the technology industry. She has written about a wide range of technology topics, including smartphones, tablets, and game consoles. Her articles have been published in Tom's Guide, Tom's Hardware, MobileSyrup, and Edge Up.

  • vertigo_2000
    Just started playing an hour before hand... that's hilarious!
    YOINK! Thanks.
    Reply
  • Filkobe
    No surprise here, Molyneux is a colossal idiot and has always been, He clearly just didn't think this through enough to even predict something like this happening.
    Reply
  • InvalidError
    10873541 said:
    No surprise here, Molyneux is a colossal idiot and has always been, He clearly just didn't think this through enough to even predict something like this happening.
    While it may suck for people who have been clicking/tapping at it for weeks/months, nobody knew beforehand what they were tapping for... could have been nothing, could have been junk.

    IMO, this is one way just like any other to hire a random person to potentially steer gaming in an unexpected direction - which the gaming industry sorely needs IMO.

    Idiot? I think that was a brilliant (though risky) idea.
    Reply
  • cepheid
    @ Filkobe
    I think you completely miss the point of the game, it's a social experiment. Much like in real life there's a risk factor and the most experienced player doesn't always win. Just because the man doesn't design a game around a set of just rules doesn't make him an idiot by long stretch. Non-zero game, it's not about the winning, it's about perpetuating a transformative evolving entity. Try reading Hess' Glass Bead Game then post a thought.
    Reply
  • TheMadFapper
    Considering the dullness of most modern video game concepts, a fresh take from someone younger would probably do the industry well.
    Reply
  • bambiboom
    Update > Blazmo News Service, May 28, 2013
    Quote >" Bryan Henderson, long awaited winner of Peter Molyneux's enigmatic Curiosity contest, speaking from the Godus Universal Magisterium near Pertwee, Scotland today released an outline of the new game of which he will be the sole designer and judge. Henderson won the six month Curiosity game which required the elimination of five billion cubes from a virtual box. Henderson happened to eliminate the final cube after only one hour's play.

    Henderson's new game, details to be released in August, "SimBasement Cubed" is played by a sole warrior called "Bryan" armed with "laundry tickets" and "crown lotteries" to win "alienation armour" and "stigmata coupons" to buy "virtual sofas" and "god pizzas". Every virtual sofa allows Bryan to score "God Points" that allow hacking into "SimMoD computers" to launch simulated missiles at former schoolmates, thereby destroying their computer hard drives.

    Industry analysts have already criticized the potential monetization, public interest, and consequential profits of "SimBasement Cubed" given that Henderson will be the only player and therefore the only possible winner. Analysts now question the wisdom of creating a "God" and an investment of £15M based solely on Henderson's admitted one hour's manipulation of a 3D Pac Man style test. " < End Quote

    I wonder if three GTX 680's in SLI will be the right choice for "SimBasement" or should I buy two Titans?

    BB
    Reply
  • fnh
    It's clever marketing, but not necessarily a brilliant strategy down the line.
    Reply
  • icraft
    I think it's pretty funny actually. I hope he does well.
    Reply
  • icraft
    Aaaannd, double comment fail.
    Reply
  • whiteodian
    @iCraft No, Tom's fail for ruining their comment section. I just don't understand the poor decisions that gave us the shtako we have in place now.
    Reply