Diablo 3 Auction House Re-Dated; Dev Questions DRM

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Kevin Parrish
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Kevin Parrish has over a decade of experience as a writer, editor, and product tester. His work focused on computer hardware, networking equipment, smartphones, tablets, gaming consoles, and other internet-connected devices. His work has appeared in Tom's Hardware, Tom's Guide, Maximum PC, Digital Trends, Android Authority, How-To Geek, Lifewire, and others.

  • AznCracker
    Im kinda disappointed with Diablo 3. Not as good as i thought it would be. Good thing im only on the Guest pass, saved me $60
    Reply
  • ahnilated
    Yeah, after 10 yrs in the making this game is a bit disappointing and the always on connection just ruins it for me. I can't stand games like this that require that connection to play the solo game.
    Reply
  • wildkitten
    This doesn't even talk about the glut of DLC's which have cause developers to deliver half done games and then flesh out the games with DLC the customer has to pay for which increases the cost of the games dramatically.

    This whole argument about piracy is also dubious. For the record, I have never downloaded and played a game that was pirated. I value my computer too much to take the risk and to be perfectly honest, I don't want to play a game I don't pay for. That disclaimer aside, I have yet to see hard evidence that piracy does indeed affect sales that much. For one thing, they have to prove that someone who downloads a pirated copy would have bought it to begin with and there is no possible way to prove that. If someone plays a pirated Diablo 2 but they wouldn't have bought it anyway, Blizzard is out no money. I'm not saying it's right that the person pirated it, I'm just pointing out the fallacy of the argument.

    I've also seen articles where they have supposedly surveyed those who do download pirated game and many of them say they use it as demos to know whether or not to buy it. I have no idea if that's true or not, there is no way to prove that either, but there is some logic to it. Many games don't have a demo, or a demo good enough to make a judgement about a game, so I can see the rationale.

    I also do not believe for one moment that D3's online DRM is to prevent piracy. I believe the RMAH is the sole reason it's there. Initally we were told that they didn't want people duping or hacking items locally then placing them on the RMAH. But when they recently announced that there will be global play, but that items dropped not in your home region would not be able to go on the RMAH. Well, if they can prevent that, it would be very simple to code items in a local client to have certain tags that would make it impossible to place on the RMAH. If you can't access the server controlled items, there would be no way to know what tags would be needed to properly hack a locally dropped item.

    But someone who were to play D3 offline is a lot less likely to use the RMAH which means Activision Blizzard is out the transaction fee of these potential non sales so to speak. But if everyone has to play online where the server controls the drop rate which can be adjusted at any time by Blizzard, then the single player has to compete with the botters and farmers for the server controlled drops making it more likely a person will be tempted to use the RMAH to get an item they need.

    Honestly, the developers are doing more damage to gaming than pirates ever could.
    Reply
  • AlderonnX
    Click to move (WTF its 2012 let me have my WASD) and DRM have my mind made up.. I won't be buying it.
    Reply
  • nieur
    why on earth any serious gamer will go towards iOS?
    Reply
  • salgado18
    wildkitten ... Long story short, they should have made Diablo 3 like Diablo 2: everything is Battle.net, but you can create a local character to play offline, but it will never (ever) enter an online world.
    Reply
  • salgado18
    AlderonnXClick to move (WTF its 2012 let me have my WASD)(...)What?
    Reply
  • fedelm
    wildkittenThis doesn't even talk about the glut of DLC's which have cause developers to deliver half done games and then flesh out the games with DLC the customer has to pay for which increases the cost of the games dramatically.This whole argument about piracy is also dubious. For the record, I have never downloaded and played a game that was pirated. I value my computer too much to take the risk and to be perfectly honest, I don't want to play a game I don't pay for. That disclaimer aside, I have yet to see hard evidence that piracy does indeed affect sales that much. For one thing, they have to prove that someone who downloads a pirated copy would have bought it to begin with and there is no possible way to prove that. If someone plays a pirated Diablo 2 but they wouldn't have bought it anyway, Blizzard is out no money. I'm not saying it's right that the person pirated it, I'm just pointing out the fallacy of the argument.I've also seen articles where they have supposedly surveyed those who do download pirated game and many of them say they use it as demos to know whether or not to buy it. I have no idea if that's true or not, there is no way to prove that either, but there is some logic to it. Many games don't have a demo, or a demo good enough to make a judgement about a game, so I can see the rationale.I also do not believe for one moment that D3's online DRM is to prevent piracy. I believe the RMAH is the sole reason it's there. Initally we were told that they didn't want people duping or hacking items locally then placing them on the RMAH. But when they recently announced that there will be global play, but that items dropped not in your home region would not be able to go on the RMAH. Well, if they can prevent that, it would be very simple to code items in a local client to have certain tags that would make it impossible to place on the RMAH. If you can't access the server controlled items, there would be no way to know what tags would be needed to properly hack a locally dropped item.But someone who were to play D3 offline is a lot less likely to use the RMAH which means Activision Blizzard is out the transaction fee of these potential non sales so to speak. But if everyone has to play online where the server controls the drop rate which can be adjusted at any time by Blizzard, then the single player has to compete with the botters and farmers for the server controlled drops making it more likely a person will be tempted to use the RMAH to get an item they need.Honestly, the developers are doing more damage to gaming than pirates ever could.
    I very much agree with you, sir.
    Reply
  • wildkitten
    salgado18Long story short, they should have made Diablo 3 like Diablo 2: everything is Battle.net, but you can create a local character to play offline, but it will never (ever) enter an online world.That would have probably created more sales, but would have hurt the RMAH which I think Activision Blizzard believes will give them greater profit down the road.

    I'm not saying I agree with that reason, I much more agree with you as that would create more choice.
    Reply
  • alidan
    torchlight 2 anyone?
    or even titan quest?

    the only other games i know of new that are rougelikes either are to rouge like to go mainstream or free to play, and that is a wait and see proposition.
    Reply