Elder Scrolls Online Story "100% Solo," Says Firor

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Kevin Parrish
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Kevin Parrish has over a decade of experience as a writer, editor, and product tester. His work focused on computer hardware, networking equipment, smartphones, tablets, gaming consoles, and other internet-connected devices. His work has appeared in Tom's Hardware, Tom's Guide, Maximum PC, Digital Trends, Android Authority, How-To Geek, Lifewire, and others.

  • Hellbound
    Somewhat the same approach SWTOR took.. I've already canceled my account for that game. I want an MMO, something that requires communal effort. Where a guild has purpose, and a united cause. Something with a thriving player made economy.

    SWTOR is basically a great single player MMO, with a wonderful 4 man co-op system. Guilds are irrelevant, world pvp irrelevant. Now I fear ESO will end up the same..
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  • xerroz
    From the second half of the interview it sounds like they will still embrace he exploration aspect of TES games. And the questing system sounds like it won't be like that of WoW or most MMOs where going into towns or cities is pretty much an obligation because it's where you pick up quests. Still not quite sure about the game but I'm definitely more curious after this.
    Reply
  • twelch82
    MMOs are not supposed to even have stories built in. They are supposed to have game mechanics that lend themselves to storylines developing as a result of playing the game. Instead of needing to write in a villain, let one of the millions of people out there who enjoy committing villainous acts in an MMO fill the role.

    For the MMO genre to grow, it needs to move past the likes of WoW, EQ, and Lineage, and take advantage of the fact that you have millions of players, instead of the other players being treated like a stumbling block to get over in the delivery of a single-player oriented story.
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  • Lets hope GW2 gets it right, looking good so far :)
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  • Murissokah
    Massive single-player FTW!
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  • jkflipflop98
    Then why even bother?

    We wanted Skyrim with a friend - not this EQ clone crap.
    Reply
  • aoneone
    Everquest 1? Genius! Dark age of Camelot? Brilliant!
    Elder Scrolls Online?? Hopeful...
    Reply
  • UmeNNis
    twelch82MMOs are not supposed to even have stories built in. They are supposed to have game mechanics that lend themselves to storylines developing as a result of playing the game. Instead of needing to write in a villain, let one of the millions of people out there who enjoy committing villainous acts in an MMO fill the role.For the MMO genre to grow, it needs to move past the likes of WoW, EQ, and Lineage, and take advantage of the fact that you have millions of players, instead of the other players being treated like a stumbling block to get over in the delivery of a single-player oriented story. Eve Online. 'nuff said.
    Reply
  • bak0n
    This is what's called
    "how can we milk the most amount of money out of people that play single player games".

    There's a lot more profit to build a virtual world with a locked storyline and charge a month fee + original purchase price than to sell a product one time.

    I'm going to go back to playing Master of Orion and Star Control now. kkthx.
    Reply
  • alidan
    for me an mmo needs to be soloable if you have the skill.
    everquest 1, once it took that approach, became one of my favorite games, because if the content isnt soloable, you can end up looking for a group for 6+ hours. yea it gets boreing, but thats what group play is for... outside of a raid, its fun to play in a group of people, not required.
    once you get to the raid level, you sould be able to solo things, or at least almost solo things, if you have the skill, another thing everquest did right, after a while they made an easy mode, and a hard mode, where the only difference was quality of loot and how many players you can bring with you,

    once you get to the end game, that should never be soloable within 2 expantions, if at all ever.

    now, some people want multiplayer to be required for an mmo, but i have seen how crappy games get because they force multiplayer. the way you have legs is allow solo play and advancement, while allowing people to group for fun. the first mmo that does it right from the get go will take the mmo crown away from wow and may take my nostalgia away from everquest.
    Reply