Wii U Launch Developer Complains of Lackluster CPU

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Kevin Parrish
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Kevin Parrish has over a decade of experience as a writer, editor, and product tester. His work focused on computer hardware, networking equipment, smartphones, tablets, gaming consoles, and other internet-connected devices. His work has appeared in Tom's Hardware, Tom's Guide, Maximum PC, Digital Trends, Android Authority, How-To Geek, Lifewire, and others.

  • memadmax
    oh oh, thats not good.
    Reply
  • antilycus
    use a kernel that has the best thread management available (Linux). That will solve your CPU problems. I run clients windows server 2008 on a VM using Debian/Linux kernel and the performance differences is unbelievable. Thread management on WIndows kernels is a joke (xbox 360). PS3(though i cant stand it) had the right Idea by using Linux, it was their CELL that was problem (memory bottleneck and registers bottleneck due to 1 "core" managing all cores).

    I don't know teh O/S or Kernel used in Wii U, but if 3 processors can't get it done, your developers are stuck in 1999. They (like most programmers) need to understand writting threads, not objects.

    The CPU count is plenty high, the complete lack of understanding HOW to write threaded games, is the problem.
    Reply
  • luciferano
    Hopefully, they'll be able to get good performance out of this CPU by launch time or shortly after.
    Reply
  • kawininjazx
    The Wii was the weakest console last generation, and we still got amazing games like Skyward Sword, which I would put up against anything from the PS3 or XBox. I am 85% PS3 / 10% Wii / 5% PC player, and though the PS3 and PC have the high def graphics, the games are usually lacking in gameplay. I have been gaming since Atari/NES, I was gameplay, the current graphics are fine to me.
    Reply
  • aoneone
    LOL whos going to buy this waste of money? Sorry nintendo but you lost yourself a customer and now I must build a new PC ^_^
    Reply
  • alain magnan
    Oh my, bottle-necking on a console... so it's set in stone
    Reply
  • ddpruitt
    Another developer who can't. Sounds like they suck at writing properly threaded apps.

    Optimization is a lost art nowdays. People got too comfortable writing bloated apps, now that they have to deal with limited hardware they're having issues.

    Although this does make me wonder if these custom Radeons that AMD's putting out are part of the Heterogeneous Computing Architecture.
    Reply
  • kewlmunky
    I don't know about their other series, but I know Dynasty Warrior games have always ran like shit. Enemies disappearing when you're right by them, enemies not appearing until you're in the middle of a group of them, and slow downs when things get too heavy in action. Maybe they should consider a different developer for proper input on their hardware.
    Reply
  • DRosencraft
    Quite frankly there's no point complaining about it now. It was announced a long time ago that the Wii U would have the same basic specs of the 360/PS3. Add to that the demand from the new controller with its screen, which you will eventually be able to use two of, and you'll start sucking out CPU resources.

    That said, Nintendo to me represents an argument that I've long held about video games; graphics are great, but not everything. That's why I don't really care what system a game is on as long as it is a good, playable, game. I don't necessarily care if it has the best frame rate or crispest character renders as long as its fun. That is something that many devs have lost a handle on. So, if they have to sacrifice a few fewer massive hordes on screen, that's all right so long as it doesn't hurt the game or something else good is added elsewhere in the game.
    Reply
  • _Pez_
    PC's FTW !
    Reply