Titanfall Developer Explains Use of Xbox Live Cloud

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Kevin Parrish
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Kevin Parrish has over a decade of experience as a writer, editor, and product tester. His work focused on computer hardware, networking equipment, smartphones, tablets, gaming consoles, and other internet-connected devices. His work has appeared in Tom's Hardware, Tom's Guide, Maximum PC, Digital Trends, Android Authority, How-To Geek, Lifewire, and others.

  • codo
    This all sounds very over ambitious and I think it will end badly. I like the idea however of the AI adjusting to you. Ultimately, games are based on rules which you can learn and expose, and that ruins the fun. I would like to see games get better, harder.
    Reply
  • codo
    This all sounds very over ambitious and I think it will end badly. I like the idea however of the AI adjusting to you. Ultimately, games are based on rules which you can learn and expose, and that ruins the fun. I would like to see games get better, harder.
    Reply
  • MasterMace
    Doesn't matter, it's EA.
    Reply
  • redeemer
    11113215 said:
    This all sounds very over ambitious and I think it will end badly. I like the idea however of the AI adjusting to you. Ultimately, games are based on rules which you can learn and expose, and that ruins the fun. I would like to see games get better, harder.

    Lol I always find comments like your hilarious, do you build servers do you have an education in cloud computing?? Of course games are built on rules, but this does not have to apply to AI and physics. You honestly think MS would spend mega millions on 300,000 servers for nothing because a poster from Tom's Hardware thinks its overly ambitious?? Developers are already speaking out about MS cloud strategy and they are blown away. The future is cloud, Xbox One and PS4 will probably be the last physical consoles you will be able to buy, after that games will be streamed
    Reply
  • wolley74
    Soo, how much bandwidth is this going to eat again?
    Reply
  • atavax
    we're talking about a multiplayer only game here. You're already doing everything on servers in multiplayer games... It seems like the only new things about it are the dedicated servers being affordable enough for console iterations of games and maybe being able to take multiplayer bots to levels it hasn't reached in games yet because of the affordable cloud computing.
    Reply
  • nevilence
    11113292 said:
    11113215 said:
    This all sounds very over ambitious and I think it will end badly. I like the idea however of the AI adjusting to you. Ultimately, games are based on rules which you can learn and expose, and that ruins the fun. I would like to see games get better, harder.

    Lol I always find comments like your hilarious, do you build servers do you have an education in cloud computing?? Of course games are built on rules, but this does not have to apply to AI and physics. You honestly think MS would spend mega millions on 300,000 servers for nothing because a poster from Tom's Hardware thinks its overly ambitious?? Developers are already speaking out about MS cloud strategy and they are blown away. The future is cloud, Xbox One and PS4 will probably be the last physical consoles you will be able to buy, after that games will be streamed

    Your comment is also funny, you fail, just as microsoft, to realise the world is not nearly as connected as this kind of service requires. That and the concept of requiring the internet just to play a game is of so little interest to many many people its not funny. Not everyone has the capability to remain online constantly, not everyone wants to be online constantly and unfortuneatly some people cant even get online.

    It may be an inevitable future, doesnt mean people wont hate and fight it the whole way though
    Reply
  • segio526
    11113473 said:
    we're talking about a multiplayer only game here. You're already doing everything on servers in multiplayer games

    Actually, from what I've been reading, the only things the servers do on Xbox Live currently is getting the players connected to each other, the consoles themselves play the part of server once the game gets going. This is why people with modded consoles are able to cheat for a while before their banned, the game developers had to script bots to randomly sample matches. Now that they have the server infrastructure in place to host matches a modded console is irelevant since game rules are running on the server. The console has to obey those rules or be disconnected.
    Reply
  • Achoo22
    This is pure marketing BS. All they're really doing is expanding consumer awareness of what a dedicated server already is and does - they're not doing anything evolutionary.
    Reply
  • atavax
    we're talking about a multiplayer only game here. You're already doing everything on servers in multiplayer games... It seems like the only new things about it are the dedicated servers being affordable enough for console iterations of games and maybe being able to take multiplayer bots to levels it hasn't reached in games yet because of the affordable cloud computing.
    Reply