AMD APU13: Mantle Shooting for 100,000 Draws per Frame

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Kevin Parrish
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Kevin Parrish has over a decade of experience as a writer, editor, and product tester. His work focused on computer hardware, networking equipment, smartphones, tablets, gaming consoles, and other internet-connected devices. His work has appeared in Tom's Hardware, Tom's Guide, Maximum PC, Digital Trends, Android Authority, How-To Geek, Lifewire, and others.

  • xiinc37
    I want to know how this applies to Nvidia, because its optimized for GCN? With both of them on board, I think this will be awesome.
    Reply
  • Geef
    I hope this is adopted quickly. Even if it isn't this might be the kick in the pants Microsoft needs with DirectX to make it more useful.
    Reply
  • doron
    11938504 said:
    I want to know how this applies to Nvidia, because its optimized for GCN? With both of them on board, I think this will be awesome.

    Last paragraph: "Ultimately one thing was made clear during the presentations: Mantle is not simply just for AMD APUs and GPUs. The technology is reportedly open, so whether Nvidia accepts the tech or not is a different story altogether, but it's there for the GeForce company to embrace."

    You can't know if you don't read.
    Reply
  • vmem
    I think AMD is going to leverage the console advantage they gained, and push heavily on PC gaming optimizations to try to capture some market back from Intel.

    Meanwhile, Nvidia is seeking a new source of revenue. since they have over 60% of discrete GPU market and more for GPU compute, they won't get too much more profit out of either market regardless of what they do. To do this, Nvidia is apparently pushing mobile lines, and obviously looking forward to Cloud streamed gaming in the future. I think in the short run AMD will win out with Mantle and all the other stuff they're doing. hopefully that gives them enough profits to stay competitive in the long run
    Reply
  • Amdlova
    Go AMD bring the glide again I still love when show 3DFX on scren or GLIDE when you start the game... Old days never come back. but I see the Hope
    Reply
  • tomfreak
    @xiinc37 click @ 2.00 http://www.youtube.com/watch?v=tDPgJB2x7dQ

    He says pretty clear, mantle is low level enough, but not tooo low to be GCN specific, AMD wanted to still have the ability to change architecture in the future, with that in mind not lowest level API also give their competitor be able to support. Basically he is saying "join now Nvidia, or u gonna get left out in dust" :-D
    Reply
  • xiinc37
    11938661 said:
    Last paragraph: "Ultimately one thing was made clear during the presentations: Mantle is not simply just for AMD APUs and GPUs. The technology is reportedly open, so whether Nvidia accepts the tech or not is a different story altogether, but it's there for the GeForce company to embrace."

    You can't know if you don't read.
    Well duh, that quote is exactly what I was referring to. It says Nvidia can make use of it, but it doesn't say how.

    11938883 said:
    @xiinc37 click @ 2.00 http://www.youtube.com/watch?v=tDPgJB2x7dQ

    He says pretty clear, mantle is low level enough, but not tooo low to be GCN specific, AMD wanted to still have the ability to change architecture in the future, with that in mind not lowest level API also give their competitor be able to support. Basically he is saying "join now Nvidia, or u gonna get left out in dust" :-D

    Thanks, I'll check that out.
    Reply
  • beta212
    Best I've seen people do with Cryengine is 4k draw calls. This is a 25x improvement, question is, will cryengine implement it? Will game devs have to do any specific coding to support it?
    Reply
  • dudewitbow
    11939079 said:
    Best I've seen people do with Cryengine is 4k draw calls. This is a 25x improvement, question is, will cryengine implement it? Will game devs have to do any specific coding to support it?

    developers tie in the calls directly into the games engine. EA was pretty much the one who wanted a low level API. Once Frosbites Engine is finished for BF4, it is able to be applied on all other frostite 3 titles(EA reported 15+). IIRC, EA is implementing mantle into Cryengine 4, so its not going to be any time soon where it will be used in games that use CE3 yet.


    if anyone is wondering why Nvidia wasn't originally on the ball with this:

    Andersson took the concepts for a new low-level API and approached AMD, Intel, and Nvidia with the software, with the goal to have a company evangelise it and eventually turn it into a software standard. Only AMD was eager to adopt it and eventually called it Mantle to tie into their reveal for the Volcanic Islands family of GPUs.
    Source
    So its implied it wasn't something AMD had originally sought out to do, it was definitely something they jumped on when the idea rose that the other 2 didn't go after at the time.
    Reply
  • DarkMantle
    11939146 said:
    So its implied it wasn't something AMD had originally sought out to do, it was definitely something they jumped on when the idea rose that the other 2 didn't go after at the time.

    You can read about it on Tom's AMD AMA article
    http://www.tomshardware.com/reviews/amd-ama-toms-hardware,3672-4.html

    "Q. What was the influence to do something like Mantle when we have seen other projects like "GLIDE" fail? What do you think will make your solution better or more enduring?

    A. Game developers requested Mantle themselves. That's the key difference. The industry told us they want it.

    Q. A followup: you mentioned that developers requested Mantle. How so? And what is your favorite color?

    A. Johan from DICE sat across the table from Matt Skynner, the GM of our graphics business, and explained how he wanted a close-to-metal graphics API. Matt said "we can do that," and the rest was history. Other devs are very excited when they learn about what Mantle is capable of, and how Mantle can help them bring their game to life on the PC."
    Reply