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Google Releases Update for Chrome Browser to v18

Google's updated its Chrome browser now to version 18 on the stable channel. The major new improvement in this release is the addition of hardware acceleration for graphics in Canvas2D and WebGL.

John "More CPU in Your GPU" Bauman and Brian "FPS" Salomon and penned in the Chromium blog:

«We’ve enabled GPU-accelerated Canvas2D on capable Windows and Mac computers, which should make web applications like games perform even better than a pure software implementation. GPU-accelerated Canvas2D has previously been enabled in the Beta channel for quite some time, so hopefully developers have had a chance to try it out. We’re continuing to make improvements and tweaks to our Canvas2D implementation, so please file a bug in our public issue tracker if you encounter problems.

WebGL enables compelling 3D content on the web, so we want to ensure that as many users as possible have access to this technology. That’s why we’ve enabled SwiftShader, a software rasterizer licensed from our friends at TransGaming, for users with older configurations. Keep in mind that a software-backed WebGL implementation is never going to perform as well as one running on a real GPU, but now more users will have access to basic 3D content on the web. See our previous blog post for more details on SwiftShader and how to try it out.»

If you're already running Chrome, you should see an update available in the About menu. Otherwise, you can find the latest download on Tom's Guide.

Read more from @MarcusYam on Twitter.

  • icepick314
    about time Google adds hardware acceleration...


    how about adding 64bit version?
    Reply
  • Cryio
    In other recent news, Opera's latest "Next" build supports x64, has Out of Procces Plugins, and has the highest HTML5 score out there, if you don't count the bonus points . Also, you need to Activate Web Sockets, because it's Off by default.

    Reply
  • cryogenic
    icepick314...how about adding 64bit version?
    Why?
    Do you plan to make your broser use more than 2 GB (on 32 bit OS) or 4 GB ( on 64 bit OS) ?

    It's not like 64 bit is inherently faster than 32 bit, it just allows more memory to be addressed. Actually sometimes 64 bit can be slower, due to larger program sizes (2x pointer size), less efficient cache use (fewer instructions or data fit in the cache) etc ...
    Reply
  • Cryio
    Why?
    Do you plan to make your broser use more than 2 GB (on 32 bit OS) or 4 GB ( on 64 bit OS) ?

    It's not like 64 bit is inherently faster than 32 bit, it just allows more memory to be addressed. Actually sometimes 64 bit can be slower, due to larger program sizes (2x pointer size), less efficient cache use (fewer instructions or data fit in the cache) etc ...
    Reply
  • Cryio
    It's all about efficient coding. Also, the irony our nicknames are somewhat the same ^_^
    Reply
  • razor512
    how about multi core support for a single tab?
    Reply
  • thechief73
    How about they put back the option to customize your fav. tabs and rearrange them as you see fit, what was the point of removing that feature Google??? Oh and remove that stupid grey bar from the bottom of the tab screen, and while your at it remove the redundant nav. bar at the top of the iGoogle pages... I like a clean look, what are your goals with Chrome Google? If your just going to keep making things look worse and remove interface features, no one will care about your 1sec. faster than whatever browser benchmarks or your acid test results.
    Reply
  • kentlowt
    -
    Reply
  • zhihao50
    cryio4Gb on 64bit Absolutely.
    Reply
  • cookoy
    Let me try this on my old S3 unichrome chip and see how much gpu juice it can squeeze out of it. Or maybe it will just spit it out.
    Reply