Gearbox: Duke Nuken Forever Was Victim of Expectations

51

Latest Videos FromTom's Hardware
TOPICS
Kevin Parrish
Contributor

Kevin Parrish has over a decade of experience as a writer, editor, and product tester. His work focused on computer hardware, networking equipment, smartphones, tablets, gaming consoles, and other internet-connected devices. His work has appeared in Tom's Hardware, Tom's Guide, Maximum PC, Digital Trends, Android Authority, How-To Geek, Lifewire, and others.

  • Goldengoose
    It was bad, accept that; don't try and make excuses.
    Reply
  • michalmierzwa
    If the creators had kept the story as it was originally, made few adjustments, no problem and certainly brought the graphics to today's standard than I think it would have been a better success than it worked out to be.
    Reply
  • rmpumper
    Expectations? Really? Give the game to anyone who never heard of Duke Nukem before (anyone younger that 18 would probably fit in that category) and they will say the game sucks.
    Reply
  • Raid3r
    Haha already huh guys. I disagree, it was exactly what it was supposed to be considering the huge fail that was the previous holder's of the franchise. I saw exactly, Duke Nukem.
    Reply
  • elcentral
    i had no expectations nor do i care about media revyes, and i love games like pain killer and serius sam, this game did simply not live up to my standards end of story.
    Reply
  • rantoc
    It was a mediocre shooter, not good nor bad. That was not what most fans expected for a follow-up for one of the most entertaining games ever made. That's what failed, deliver mid level quality for something that should have had AAA quality from the beginning.
    Reply
  • kettu
    "The true definition of quality is not about things like fidelity or features, or you know production values, or anything like that," he said. "The true definition of quality ... is to what extent does the thing meet or exceed expectations of the customer."

    Hah, PR double speak. It's the things like fidelity, features and you know production values that you're supposed to concentrate on (among other things) inorder to fullfill the customer expectations.
    Reply
  • NightLight
    The graphics were sub-standard, it had some fun moments... I agree to a part that expectations were high, but still, they could have done a better job. That being said, i hope they get it right if there's ever a sequel.
    Reply
  • I enjoyed it start to finish. No idea what game all you other yahoos were playing.
    Reply
  • sporkimus
    What do people expect from a game that took 15 years to release?! It went through multiple design/creative teams and by the time someone finally got around to honestly making it happen, it was basically a game that evolved bunch of random pieces tossed in a box and left on a dusty shelf for someone else to figure out. Everyone knew this was going to be bad. What exactly were you expecting from something that took this long (let alone became a huge joke) to finally release? They took what they had, made whatever they could out of it and then released it. For them to say "Well, we have the game, but it's not quite right so we're going to completely redesign it", would have been the final nail in the coffin. It was a game that should have been released 12 years ago...
    Reply