GeForce Now, Google Stadia Coming to iOS via Safari, xCloud to Follow

Today, GeForce Now became the first publicly available cloud gaming service to officially support iOS devices, but there’s a catch - you’ll only be able to play through the Safari browser, rather than a dedicated app. That’s also the solution that Microsoft will be using for iOS support of its xCloud service sometime next year, and Google announced today that it’s planning a similar iOS web app expansion for Stadia in the coming weeks.

It’s currently in beta, but starting today, you can now access GeForce Now from the iPhone and iPad versions of the Safari browser. There is one limitation, though. For now, you’ll have to use one of the service's supported controllers, like the Xbox One controller or the mobile-first Razer Kishi, since "keyboard and mouse-only games aren't available." But Nvidia is otherwise promising full featured game streaming, barring potential beta issues. This includes RTX ray-tracing and Nvidia DLSS super-sampling.

“This remains a bad experience for customers,” Microsoft told The Verge earlier this September. “Gamers want to jump directly into a game from their curated catalog within one app just like they do with movies or songs, and not be forced to download over 100 apps to play individual games from the cloud.”

“Alongside the amazing team at Epic Games, we’re working to enable a touch-friendly version of Fortnite,” Nvidia said in its GeForce Now on Safari announcement post. “Members can look for the game on iOS Safari soon."

GeForce Now on Safari actually isn’t the first time Nvidia’s brought it’s cloud gaming solution to browsers, either. The service is also currently available on Chrome, though only if you’re using a Chromebook.

Michelle Ehrhardt is an editor at Tom's Hardware. She's been following tech since her family got a Gateway running Windows 95, and is now on her third custom-built system. Her work has been published in publications like Paste, The Atlantic, and Kill Screen, just to name a few. She also holds a master's degree in game design from NYU.