Star Wars Jedi: Survivor is getting a new patch to address a host of issues with the game's performance. Most notably, the new patch is addressing Jedi: Survivor's notorious traversal hitching issues and improving its ray tracing performance. The patch should already be out for PlayStation 5 and Xbox Series consoles, with the PC version coming "as soon as possible this week."
When Jedi: Survivor launched last month, the game received severe criticism for its performance issues on the PC port. These issues affected even the highest-end PC hardware configurations. The issues were so bad that EA released a public apology on Twitter on launch day, promising the game would get fixed through an ongoing process of patches.
EA was quick to fulfill its promise and the first patch was released just a few days after Jedi: Survivor launched. It addressed a lot of the game-breaking performance issues and significantly improved performance on most systems. We saw these improvements firsthand in our performance analysis of Jedi: Survivor, noting how the game ran decently well on mid-range and high-end GPU hardware. We even saw surprisingly good results with 8GB cards like the RTX 3070, which exhibited good performance results compared to AMD's higher-capacity RX 6000-series counterparts.
However, the first patch didn't fix everything, and the game is still plagued by a number of minor to moderate performance issues, along with some game-breaking bugs.
Patch 4 for #StarWarsJediSurvivor arrives on consoles on Tuesday, May 9. Patch 4 on PC will deploy as soon as possible this week… stay tuned for updates.Get details on what to expect in these patches: https://t.co/LdyqGh0Azr pic.twitter.com/z5BQxNwboXMay 9, 2023
This is where this latest patch comes in, aiming to address more of these problems. One of the best improvements in the patch addresses the game's notorious traversal hitching problems, where frame rates could drop anytime Cal Kestis is running around the game world. Respawn is optimizing the game's streaming budgets to smooth out performance when new textures and assets are swapped into main memory and/or graphics memory.
The rest of the performance improvements include better ray-tracing performance thanks to updated occlusion behavior that reduces idle time stalls in the game, performance improvements for some of the visual effects, and improved non-raytracing performance when enabling or disabling the game's RT mode. Hopefully the improvements will take care of some of the rendering issues we noticed.
Sadly this second major update isn't close to fixing all the performance issues in Jedi: Survivor, but the developers have given us a glimpse of what the development team is working on right now, with three major performance fixes aimed at future patches for PC users. The first focuses on improving performance with Intel 12th Gen Alder Lake and 13th Gen Raptor Lake CPUs with efficiency cores. The second is a general improvement to CPU and GPU utilization while reducing idle time with RT enabled or disabled. Finally, the third involves further hitching improvements revolving around RT data streaming, asset streaming, and "a gap" in the game's prebuilt shaders.
For the rest of the bug fixes, be sure to check out the full EA report here.
Gets all the more frustrating as each new update 'might' bring some fixes or create others.! Way to go!!!
Publishers should have to give back the money paid for this games, as they are not finished products. They are more like Beta quality. With lots of kinks to iron out.
I for one don't want to be a beta tester! Give me what I've paid for!
You'll need a whole lot of dosh to throw at this problem. The game bring most mid-high level rigs to a slow crawl, depending on what res/graphics you are playing with.
Running 7800X3D with 7900XTX.