Jedi: Survivor Receives Its Second Optimization Update

Jedi: Survivor
(Image credit: Aaron Klotz)

Star Wars Jedi: Survivor is getting a new patch to address a host of issues with the game's performance. Most notably, the new patch is addressing Jedi: Survivor's notorious traversal hitching issues and improving its ray tracing performance. The patch should already be out for PlayStation 5 and Xbox Series consoles, with the PC version coming "as soon as possible this week."

When Jedi: Survivor launched last month, the game received severe criticism for its performance issues on the PC port. These issues affected even the highest-end PC hardware configurations. The issues were so bad that EA released a public apology on Twitter on launch day, promising the game would get fixed through an ongoing process of patches.

EA was quick to fulfill its promise and the first patch was released just a few days after Jedi: Survivor launched. It addressed a lot of the game-breaking performance issues and significantly improved performance on most systems. We saw these improvements firsthand in our performance analysis of Jedi: Survivor, noting how the game ran decently well on mid-range and high-end GPU hardware. We even saw surprisingly good results with 8GB cards like the RTX 3070, which exhibited good performance results compared to AMD's higher-capacity RX 6000-series counterparts.

However, the first patch didn't fix everything, and the game is still plagued by a number of minor to moderate performance issues, along with some game-breaking bugs.

This is where this latest patch comes in, aiming to address more of these problems. One of the best improvements in the patch addresses the game's notorious traversal hitching problems, where frame rates could drop anytime Cal Kestis is running around the game world. Respawn is optimizing the game's streaming budgets to smooth out performance when new textures and assets are swapped into main memory and/or graphics memory.

The rest of the performance improvements include better ray-tracing performance thanks to updated occlusion behavior that reduces idle time stalls in the game, performance improvements for some of the visual effects, and improved non-raytracing performance when enabling or disabling the game's RT mode. Hopefully the improvements will take care of some of the rendering issues we noticed.

Sadly this second major update isn't close to fixing all the performance issues in Jedi: Survivor, but the developers have given us a glimpse of what the development team is working on right now, with three major performance fixes aimed at future patches for PC users. The first focuses on improving performance with Intel 12th Gen Alder Lake and 13th Gen Raptor Lake CPUs with efficiency cores. The second is a general improvement to CPU and GPU utilization while reducing idle time with RT enabled or disabled. Finally, the third involves further hitching improvements revolving around RT data streaming, asset streaming, and "a gap" in the game's prebuilt shaders.

For the rest of the bug fixes, be sure to check out the full EA report here.

Aaron Klotz
Contributing Writer

Aaron Klotz is a contributing writer for Tom’s Hardware, covering news related to computer hardware such as CPUs, and graphics cards.

  • Order 66
    I might consider buying this game when I get enough money to upgrade my PC from my rx 550.
    Reply
  • Roland Of Gilead
    This is my pet peeve! Game Devs/Publishers, releasing poorly optimized ports that are often broken.
    Gets all the more frustrating as each new update 'might' bring some fixes or create others.! Way to go!!!

    Publishers should have to give back the money paid for this games, as they are not finished products. They are more like Beta quality. With lots of kinks to iron out.

    I for one don't want to be a beta tester! Give me what I've paid for!
    Reply
  • Roland Of Gilead
    jaydenmiller1 said:
    I might consider buying this game when I get enough money to upgrade my PC from my rx 550.

    You'll need a whole lot of dosh to throw at this problem. The game bring most mid-high level rigs to a slow crawl, depending on what res/graphics you are playing with.
    Reply
  • Giroro
    Roland Of Gilead said:
    This is my pet peeve! Game Devs/Publishers, releasing poorly optimized ports that are often broken.
    Gets all the more frustrating as each new update 'might' bring some fixes or create others.! Way to go!!!

    Publishers should have to give back the money paid for this games, as they are not finished products. They are more like Beta quality. With lots of kinks to iron out.

    I for one don't want to be a beta tester! Give me what I've paid for!
    The solution is simple: don't buy a game until it's finished. What's their motivation to fix the game if they already have your money?
    Reply
  • meriax1029
    Have put nearly 20 hours into the game so far. Have had the travel issue happen twice otherwise the game runs flawless and is a decent improvement to the first. Would recommend playing.
    Running 7800X3D with 7900XTX.
    Reply
  • Order 66
    10tacle said:
    My only issue with the console is that I am a keyboard and mouse gamer for shooters and RPGs and cannot play nearly as well or accurate with the controller.
    I am pretty sure you can play some games with mouse and keyboard on PS5
    Reply
  • kerberos_20
    meriax1029 said:
    Have put nearly 20 hours into the game so far. Have had the travel issue happen twice otherwise the game runs flawless
    fast travel breaks (frozen loading screen) if you travel in middle of game saving, wait for save to finish and then fast travel will work fine
    Reply