Star Wars Jedi: Survivor Patched Performance — AMD and Nvidia GPUs Tested

Star Wars Jedi: Survivor screenshots
(Image credit: EA)
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Star Wars Jedi: Survivor officially released on April 27, and complaints about poor performance, stuttering, and excessive VRAM use appeared virtually seconds later. As an AMD-promoted game, and one that AMD has used to suggest cards with less than 16GB of VRAM aren't sufficient (which would include its own RX 6700- and 6600-series parts), we probably shouldn't be surprised. But patches and driver updates have landed that are supposed to fix some of the most egregious problems. To see how the game now runs, we've tested the PC patch 3.5 version on some of the best graphics cards.

First, let us rant for a moment about DRM. Like so many other EA games, Star Wars Jedi: Survivor has some draconian limitations on what you can do with the game. We purchased the game on Steam... and then still had to install the EA launcher app to play it. This sucks, and the same goes for Ubi games or products from anyone else. If you're going to release the game on Steam, Epic, or other launchers, do the work to make it function fully within that environment!

Also fun: We borrowed a friend's account (Aaron's, if you're wondering), which was not the Steam version but was instead purchased on the EA launcher. We couldn't even install the game there because "another version of the game is already installed." So, backup the Steam version, uninstall, and then download the 133GB of data again. Nice. But that's still only part of the issue.

Our biggest complaint (about the DRM, not performance) is one that literally only affects people like us that benchmark games: It's tied to your PC hardware. Oh, you can run it on up to four "different" PCs, but after that you get locked out for 24 hours. Changing a graphics card counts as a different PC, the same goes for the CPU. The CPU is slightly more understandable, though really we'd prefer the DRM to link to the motherboard, as that's the true indicator of whether a different PC is being used. Regardless, even with two different accounts, we're only able to test on eight GPUs/CPUs/PCs per day. Well, except the DRM screwed up somehow and let us test on a ninth GPU at one point. Go figure.

Anyway, this is a look at how the 3.5 patch variant of the game runs on a high-end PC, using higher performance GPUs plus a few others, which we'll augment with additional testing as requested once we're able to get back into the game. #DRMSucks. All testing was done on May 2–3, and EA promises future patches that could further improve performance.

Star Wars Jedi: Survivor Settings

Jarred Walton
Senior Editor

Jarred Walton is a senior editor at Tom's Hardware focusing on everything GPU. He has been working as a tech journalist since 2004, writing for AnandTech, Maximum PC, and PC Gamer. From the first S3 Virge '3D decelerators' to today's GPUs, Jarred keeps up with all the latest graphics trends and is the one to ask about game performance.

  • JarredWaltonGPU
    So, a few quick notes here, in case anyone skims the article.
    No area represents the whole game, and it's impossible to test every hardware and software combination people are running. On our "extreme" test PC, the game generally runs fine. We don't have a bunch of other background tasks running, we don't have esoteric hardware and drivers installed, etc. This is a clean Windows install — not clean as in "brand new" but clean as in I don't install a bunch of cruft. Windows Defender is off, Virtualization Based Security is off, etc.
    Because I run through an area multiple times while testing, stuttering caused by loading in new data isn't really an issue. The first run (that's discarded) gets everything into memory, the subsequent runs generally don't stutter. If you're playing the game and running around between areas, you'll still get some stutters — how bad they are depends at least in part on your storage speed and other hardware.
    "You didn't test on different CPUs!" I know. I'm not our CPU tester. This is only a look at GPUs while using a system that should remove all other bottlenecks as much as possible. (Yeah, Ryzen 7 7800X3D or Ryzen 9 7950X3D might be faster; I don't have one of those for testing either.)
    "What about graphics card XYZ!?" I'll tell you what, if you post a GPU you want tested and get five people to like the comment (one GPU per comment!) I'll see about adding it to my test list. (Don't try to game the system.) The DRM means I can't possibly test more than eight GPUs per day, and honestly I don't want to do a ton more testing of this game. It's not going into my staple of benchmarks, in other words. Plus, give it another week and we'll probably have another patch that alters performance, hopefully for the better, which means these results are a snapshot in time.That's all for now. Happy Star Warsing and May the Fourth be with you, alwayth.
    Reply
  • luissantos
    The most interesting thing for me would've been to see a chart comparing the pre-patch and post-patch performance, TBH. Right now I'm just looking at the numbers in a vacuum.

    Also, I've seen some videos online (from Hardware Unboxed and others) where they show nVidia cards suffering from severe texture popping, meaning that raw FPS numbers no longer paint an accurate picture just by themselves, particularly when VRAM becomes the limiting factor. Would love to see this addressed in future performance comparison articles as well.
    Reply
  • JarredWaltonGPU
    luissantos said:
    The most interesting thing for me would've been to see a chart comparing the pre-patch and post-patch performance, TBH. Right now I'm just looking at the numbers in a vacuum.

    Also, I've seen some videos online (from Hardware Unboxed and others) where they show nVidia cards suffering from severe texture popping, meaning that raw FPS numbers no longer paint an accurate picture just by themselves, particularly when VRAM becomes the limiting factor. Would love to see this addressed in future performance comparison articles as well.
    I chalk some of that up to guerilla marketing. AMD has pushed multiple games with higher than usual VRAM requirements, and often you'll get major outcry about poor performance on Nvidia (especially at launch) when that happens — anything to paint Intel or Nvidia in a bad light. The Last of Us Part 1, some of the Resident Evil games, Godfall, God of War... The list goes on. There are a lot of games where I can't help but question the "need" to push VRAM use beyond 8GB, particularly when the visual upgrades provided aren't actually noticeable.

    That an AMD-promoted game had issues with Nvidia hardware at launch, and then those issues got (mostly/partially) fixed with driver and game updates within a week, is the real story IMO. We've seen the reverse as well, though not so much recently that I can think of unless you count Cyberpunk 2077 RT Overdrive. Actually, you could probably make the claim of Nvidia pushing stuff that tanks performance on AMD GPUs for any game that uses a lot of ray tracing, though in some cases the rendering does look clearly improved.

    Part of this is probably also a rush to release the game head of May the 4th. Or at least that's the only thing that I can come up with. Was there any good reason to ship the game in a poorly running state, rather than spend a few more weeks? Or maybe EA just didn't realize how bad things were, and releasing it to the public provided the needed feedback. Whatever.

    I did not get early access or launch access, so the first time I tried the game was with the patches already available (and there's no way with Steam/EA to stay with the original launch version). Aaron however has been playing on an RTX 2060 Super at 3440x1440 with FSR2 Quality and a mix of ~high settings since launch and hasn't had too many issues. If you try maxing out settings on hardware that can't really handle those settings, don't be surprised if performance is poor.
    Reply
  • KyaraM
    Which patch are you refering to and which area of Koboh if I may ask? Unfortunately, with the patch from Monday, Koboh is still not running all that well on my system with a 4070Ti so these results surprise me. Really can't confirm getting such high FPS anywhere near the settlement. Though the result for the 3070 with RT in 1080p looks a little lower what I got pre-patch on my 3070Ti (55-56 FPS average around Koboh settlement, same for the 4070Ti in 1440p, ironically, even though that one also has a stronger CPU partner).

    As for GPUs, personally I would have liked to see the 4070Ti. Ada has a big enough segmentation to warrant dropping a low-end card for, imho.
    Reply
  • kerberos_20
    fps looking fine, can confirm with rx6800 (non XT) 60 fps with vsync running fine 1440p epic no rt, there maybe few areas which drops fps a little to 50s, but that is cpu bottleneck (2 cpu threads maxed, 3rd thread with denuvo still have spare resources), most areas runs fine up to 8core load, but some just doesnt want to scale up
    Reply
  • jeremyj_83
    Is it just me or do newer RT games seem to not have the massive performance drop on Radeon GPUs as they did earlier? AMD's RT implementation isn't as fast as nVidia's but to me it doesn't look as bad as it did in 2020 when the 6000 series launched.
    Reply
  • atomicWAR
    KyaraM said:
    Which patch are you refering to and which area of Koboh if I may ask? Unfortunately, with the patch from Monday, Koboh is still not running all that well on my system with a 4070Ti so these results surprise me. Really can't confirm getting such high FPS anywhere near the settlement. Though the result for the 3070 with RT in 1080p looks a little lower what I got pre-patch on my 3070Ti (55-56 FPS average around Koboh settlement, same for the 4070Ti in 1440p, ironically, even though that one also has a stronger CPU partner).

    As for GPUs, personally I would have liked to see the 4070Ti. Ada has a big enough segmentation to warrant dropping a low-end card for, imho.
    I think there is some luck of the draw in hardware configs. I am running a RTX 4090 on a X670E Taichi with a 7950X, 64GB of DDR5 6000 CL 30 and my numbers match up well with Jarred's. Yet when I poke around the Steam forums there are still users having issues with low frame rates and/or bad frame times. Regardless many of us saw an over doubling of frame rate with frame times smoothing out as well in just three days time. While the game never should have been released in the fashion it was, how the fast they released a patch that fixed many of the most glaring issues gamers were facing was nothing short of impressive. Now they need to focus on making these fixes work with more hardware configs.
    Reply
  • cknobman
    I really annoys me how everyone always complains about EA, their business practices, and crap product releases; YET THEY STILL BUY THE GAMES AT RELEASE (or shortly after).
    Companies could care less about people who complain but still buy products.
    Its insanity TBH. Complain, still buy, then hope for change.
    Change will only happen when consumers voice with their wallet.
    Reply
  • Makaveli
    "If you liked the previous installment, Star Wars Jedi: Outcast"

    I do not believe this was the last game in this series.

    Should be this below.

    Star Wars Jedi: Fallen Order
    Reply
  • JarredWaltonGPU said:
    "You didn't test on different CPUs!" I know. I'm not our CPU tester. This is only a look at GPUs while using a system that should remove all other bottlenecks as much as possible. (Yeah, Ryzen 7 7800X3D or Ryzen 7950X3D might be faster; I don't have one of those for testing either.)

    JarredWaltonGPU said:
    Star Wars Jedi: Survivor Closing ThoughtsLaunch performance for Star Wars Jedi: Survivor was more than a bit questionable. Even with the latest patch in place, this is a demanding game. Don't go into it expecting to get 60 fps at 4K native with maxed-out settings and ray tracing, unless (maybe) you have an RTX 4090.

    It has performed exceptionally on my 7950x3D with 4090... epic preset with RT. 60 fps at 4K native and any frame drops I've seen were down to like 55... nothing big.

    Haven't played in a couple days so I have to download the patch but I haven't had any complaints thusfar.


    atomicWAR said:
    I think there is some luck of the draw in hardware configs. I am running a RTX 4090 on a X670E Taichi with a 7950X, 64GB of DDR5 6000 CL 30 and my numbers match up well with Jarred's.
    Now they need to focus on making these fixes work with more hardware configs.

    Yeah we have similar configs. Hopefully they'll get it squared away for lesser systems.
    Reply