Dead Island 2 Performance: AMD, Intel, and Nvidia Compared

Dead Island 2 screenshots
(Image credit: Deep Silver)

Dead Island 2 arrived on April 21, dropping you in the middle of "Hell-A" — a zombie apocalypse take on Hollywood and its surroundings. It's also an AMD-promoted game, with support for FSR 2, FidelityFX Super Resolution 2. That's AMD's upscaling algorithm that competes against DLSS, only without any special hardware requirements as it will work on just about any graphics card. We've tested the game on many of the best graphics cards to see how it performs and what settings might be best on a variety of GPUs.

There are some caveats of course, like the AMD-promoted aspect. That usually means a game has been tuned more for AMD GPUs, and in this case it leaves out any form of ray tracing or support for the competing DLSS and XeSS upscalers. But at least all of the GPU companies have issued Game Ready drivers for Dead Island 2, so let's cover the settings and see how it runs.

Note that this is a companion piece of sorts to our Redfall PC benchmarks article. That's an Nvidia-promoted game that also uses Unreal Engine 4, so we've got a Team Red versus Team Green competition of sorts. And both games have received relatively lukewarm reviews so far, unfortunately.

Dead Island 2 Settings

Jarred Walton
Senior Editor

Jarred Walton is a senior editor at Tom's Hardware focusing on everything GPU. He has been working as a tech journalist since 2004, writing for AnandTech, Maximum PC, and PC Gamer. From the first S3 Virge '3D decelerators' to today's GPUs, Jarred keeps up with all the latest graphics trends and is the one to ask about game performance.

  • peachpuff
    Unreal engine 1, 2, 3, 4 or 5? Saying unreal engine is a bit vague, mk11 still uses ue3.
    Reply
  • Avro Arrow
    There's definitely some kind of optimization problem here because those 1% lows are just ridiculous. They're probably made by some kind of CPU bottleneck, like in Jedi Survivor.
    Reply
  • bit_user
    Avro Arrow said:
    They're probably made by some kind of CPU bottleneck, like in Jedi Survivor.
    Spot on. Compare them between different models of the same brand, and between 1080 Ultra vs. 1440 Ultra - they're virtually the same!
    Reply
  • JarredWaltonGPU
    Avro Arrow said:
    There's definitely some kind of optimization problem here because those 1% lows are just ridiculous. They're probably made by some kind of CPU bottleneck, like in Jedi Survivor.
    Pretty sure it's just the nature of Unreal Engine. I've seen a lot of UE games over the years where they tend to be more CPU limited than other similar looking games. 120 fps minimums (at 1080p ultra) suggests they're less efficient on caching or something and so they have to pull data from RAM and that's slower. Or maybe it's something else, but I've seen a lot of games over the years where minimums don't even break 100 fps.
    Reply
  • Avro Arrow
    JarredWaltonGPU said:
    Pretty sure it's just the nature of Unreal Engine. I've seen a lot of UE games over the years where they tend to be more CPU limited than other similar looking games. 120 fps minimums (at 1080p ultra) suggests they're less efficient on caching or something and so they have to pull data from RAM and that's slower. Or maybe it's something else, but I've seen a lot of games over the years where minimums don't even break 100 fps.
    Yeah, it's pretty crazy because those gulf-like performance deltas are what makes it noticeable. A 1% minimum under 100FPS wouldn't be so terrible if the average FPS was, like, 120. These huge differences paint a pretty crappy picture.

    The weird thing though, is that there are some very well-optimised UE4 games (Borderlands 3 comes to mind) so optimisation is possible. I wonder why some game studios just can't seem to get it right.

    I know that a remake of Silent Hill 2 is coming and it uses UE4. That game was a vicious psychological assault to begin with, just imagine how bad it would be if frame stuttering was added to the experience, just to screw with your head even more. :LOL:

    Although...I seriously doubt that a legendary game studio as big, old, rich and proud as Konami would allow the game to be released before it was perfect. Although, for the most frightening video game in history (and it really is), being "perfect" might not be so great of a thing for the player... :eek:
    Reply