Nvidia Reveals DLSS 3.5: AI-Powered Ray Reconstruction

Nvidia DLSS 3.5 in Cyberpunk 2077: Phantom Liberty
(Image credit: Nvidia (CDPR))

Nvidia DLSS — Deep Learning Super Sampling — has come a long way over the past five years since it was first introduced. While the deep learning aspect of the name remains, the latest iterations have focused on other techniques besides super sampling. At Gamescom 2023, Nvidia revealed DLSS 3.5 with AI-powered ray reconstruction, the newest feature under the DLSS umbrella, and it's available on all RTX GPUs, unlike DLSS 3's Frame Generation.

The Nvidia RTX GPUs are some of the best graphics cards, but if there's one thing you can count on, it's that tomorrow's games and graphics technologies will be even more demanding than current offerings. Leveraging the power of AI to reduce some of the rendering work can potentially extend the life of older GPUs. That's assuming that future games implement the new techniques, naturally.

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Jarred Walton
Senior Editor

Jarred Walton is a senior editor at Tom's Hardware focusing on everything GPU. He has been working as a tech journalist since 2004, writing for AnandTech, Maximum PC, and PC Gamer. From the first S3 Virge '3D decelerators' to today's GPUs, Jarred keeps up with all the latest graphics trends and is the one to ask about game performance.

  • hotaru251
    so is this a "fix" for an issue they created with dlss?
    Reply
  • NeoMorpheus
    And the most important "feature" wasnt mentioned, to keep you locked into Ngreedia Hardware, but we know, nobody in the media dares speaking such truths...
    Reply
  • JarredWaltonGPU
    hotaru251 said:
    so is this a "fix" for an issue they created with dlss?
    No, this is an AI-based alternative to traditional denoiser algorithms that's supposed to improve the quality of the ray-traced effects without compromising performance any further.
    Reply
  • ohio_buckeye
    Yawn. The frames are still fake.
    Reply
  • rluker5
    Now that they've come out with it, it seems like an obvious application for ai.
    I like that I'll be able to use it with my 3080 even though it will be slower than the 40 series.

    I wonder what cumbersome effect will be next? AI fog?
    Reply
  • JarredWaltonGPU
    rluker5 said:
    Now that they've come out with it, it seems like an obvious application for ai.
    I like that I'll be able to use it with my 3080 even though it will be slower than the 40 series.

    I wonder what cumbersome effect will be next? AI fog?
    It's surprising to me that this one took so long to materialize. Probably it was more about getting a good algorithm (in terms of quality and performance) in place, as well as the rest of the framework. Since this only benefits ray tracing games, that's a relatively small subset of the overall market. Traditional denoising algorithms have already been tackling this problem, but like so many other things, tying this to AI and deep learning is the new hotness I guess.
    Reply
  • blacknemesist
    NeoMorpheus said:
    And the most important "feature" wasnt mentioned, to keep you locked into Ngreedia Hardware, but we know, nobody in the media dares speaking such truths...
    Then do kindly inform us of said truths
    Reply
  • ekio
    NeoMorpheus said:
    And the most important "feature" wasnt mentioned, to keep you locked into Ngreedia Hardware, but we know, nobody in the media dares speaking such truths...
    ^ Here is the truth indeed ^
    Reply
  • randyh121
    This is awesome. Really no reason to ever get any AMD product when their 'software' (if you can really even call it that) can do nowhere NEAR what NVIDIA is doing.
    Absolutely amazing. Might finally upgrade my 2070S if they are not greedy in price for their 5000 series!
    Reply
  • Giroro
    This is great news for... somebody.
    I guess people who buy extreme high-end priced halo GPUs to play one of the small handful of old games that will ever support it.
    Reply