Oculus Premiers 'Henry' And Signs Of Things To Come

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Fritz Nelson is Editor-at-Large of Tom's Hardware US.
  • AnimeMania
    In what ways does a VR movie differ from a 3D movie?
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  • Pedasc
    In what ways does a VR movie differ from a 3D movie?

    VR allows you to look around and makes it easier for the world to react to you a bit more realistically. Basically it can make you a bit more of an active observer rather than a passive one. As the article said they are trying to break the fourth wall.
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  • AnimeMania
    That might be fine for an unscripted movie, looking at a beautiful landscape or similar, but if there is a script, how will you know the person is looking in the right place to advance the story. Say that you are looking at a park bench when behind you the aliens are destroying the city. If you don't have access to the rewind controls, you might miss the most interesting parts of the VR movie.
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  • Pedasc
    I'm not sure how it would work, I'm mostly guessing here but in most cases I would think it would be fairly obvious where you should be looking and they would probably give you obvious clues so you didn't miss anything. It might also lend itself to a more varied experience each time someone watches. That said this definitely would have a number of challenges that we wouldn't have seen before.
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  • surphninja
    Traditionally, studios have released a video game to accompany a movie release. Now we'll have movies that also double as their own video game! Crazy.

    I know I'm coming across as not being able to think about this outside of the context of game, but I do get it. This is an insanely monumental shift in the way we experience stories. It's neither a movie nor a game. But it's cool to think that you're watching this "movie," and then maybe you could stop the story and take control of characters, or go back to scenes after the credits roll and see how those scenes are now levels. Even that is probably small thinking, not even touching where this technology will take us. Hard to imagine.

    I'd like to see a thriller story, similar to Heavy Rain or Momento or Se7en. Some kind of murder mystery where you can jump between scene locations or explore a small city. Your understanding of the story would depend on which scenes you witnessed, and repeat viewings but in different locations may give you further clues or different perspectives. Where you organically progress to the end of the story, following your own path, and the "ending" of the story depends entirely on what location you ended up in. You could compare notes with your friends, suggest which locations to be at during such and such time of the events, and each person might have a totally different experience.

    Imagine watching Se7en, but you're with Kevin Spacey instead of the detectives at the beginning of the movie. A totally different experience.
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  • surphninja
    'Scene Select' at the menu would take on a whole new meaning, as it would actually take you to another location.
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  • FritzEiv
    Wow. These are all great observations. I kept thinking, while listening and watching, but also in writing this, that I needed to suspend my biases toward the current cinema experience. It's often difficult to imagine something that hasn't been created yet. Film makers tell a story, focus your eyes and attention and point of view through artistry. An immersion might let the viewer choose a limited but different set of focal points, which means there could be things the artist intended us to see, but that we've actively chosen to miss. Hard to wrap my head around that. I do think it will require a completely different creation process, perhaps -- as has been pointed out -- more like a game. But once again, we're seeing this coming virtual reality through our existing story-telling lenses: the film, the game, long form and short form, 3D. I keep thinking what if VR story telling is something entirely different than any of those.
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  • SeeLukeBair
    You are forgetting a VR movie is rendered realtime which allows you to do stuff like pause the explosion of aliens that is about to spill forth behind you untill your attention is in the correct place. VR knows where you are looking and where you have been looking. To get you to stop looking at the bench you may hear a sound behind you or something may just fly past your face to get you to turn around. A 3D movie is just a linear shoot without this ability.
    A VR movie may also include the ability to explore different parts of the set (say to check out what the villains evil control panel really looks like), depending on what the director wants to allow.
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  • surphninja
    For real. Obviously, it's hard to be anything but naive about this. The whole experience is completely uncharted territory, and real visionaries are going to take this to places we couldn't even brainstorm here. The evolution of VR as a storytelling device will take decades to fully mature. It took quite a while for film to develop beyond just filming a play.
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  • AnimeMania
    You are forgetting a VR movie is rendered realtime which allows you to do stuff like pause the explosion of aliens that is about to spill forth behind you untill your attention is in the correct place. VR knows where you are looking and where you have been looking. To get you to stop looking at the bench you may hear a sound behind you or something may just fly past your face to get you to turn around. A 3D movie is just a linear shoot without this ability.
    A VR movie may also include the ability to explore different parts of the set (say to check out what the villains evil control panel really looks like), depending on what the director wants to allow.

    So a VR movie might be completely computer controlled in real time like a video game. Can possibly be filmed with one of those round balls containing multiple cameras all stitched together so that you can see the movie in 360 degrees. Might suspend certain actions until you are focused on a specific area, which suggests that a VR movie can be variable in time length and that VR movie watching is an individual rather than a group activity.
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