Pixel Art Gamers Rejoice: AMD Reportedly Also Working on Integer Scaling

(Image credit: AMD)

Ray Tracing might be all the hype, but that’s not really something all of us have access to, and even when we do, it can be rather disappointing. Now, AMD is reportedly working on adding so-called Integer Scaling into its Adrenalin graphics drivers, which is a feature that operates at the total polar opposite end of the graphics spectrum to improve the appearance of upscaled low-resolution games. PCGamesN spotted the development. 

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Niels Broekhuijsen
Contributing Writer

Niels Broekhuijsen is a Contributing Writer for Tom's Hardware US. He reviews cases, water cooling and pc builds.

  • Alex/AT
    Someone tell them hardware acceleration of xBRZ will do much more good.
    Reply
  • cryoburner
    Alex/AT said:
    Someone tell them hardware acceleration of xBRZ will do much more good.
    xBRZ looks pretty gross, in my opinion. It makes pixel art look like it was painted with finger paints. : P
    Reply
  • Alex/AT
    Yeah, for some of static art. But there is also a whole bloody lot of old 320x200 to 640x480 games that start to look totally great in modern resolutions after applying xBRZ.

    I pushed DOSBox xBRZ patch to DOSBox-X a good while ago, so you can try it and easily feel the difference yourself.

    Of course I'm not implying you will or have to like it, it's just a matter of taste in the end :)
    Reply
  • alextheblue
    Edit: Niels, I just noticed you put FLT instead of FTL. Also, now I really want a sequel to that awesome game. grumble grumble mutter
    Alex/AT said:
    Yeah, for some of static art. But there is also a whole bloody lot of old 320x200 to 640x480 games that start to look totally great in modern resolutions after applying xBRZ.

    I pushed DOSBox xBRZ patch to DOSBox-X a good while ago, so you can try it and easily feel the difference yourself.

    Of course I'm not implying you will or have to like it, it's just a matter of taste in the end :)
    I like these types of filters for some games but usually disable them, especially for games with a very intentionally gritty look. Sometimes a decent looking fake scanline filter is a good addition too, regardless of whether you smooth or not. As you said it's just personal preference. With that being said, I don't think they're going to accelerate them any time soon. For one thing that's up to the filter plugin author to implement via shader code. I can't see it really being necessary though, I mean a multithreaded xBRZ shouldn't be THAT heavy.

    That aside, integer scaling is a great option for people that want pixel-perfect scaling in full screen, for cases where the underlying software can't scale internally above a certain point. Wonder if it will support black bars for scaling old-school aspect ratios? I much prefer that over stretching, myself, even for old TV shows.
    Reply