Well That Was Impressive: Playstation VR, Hands On

Playstation VR, formerly known as Project Morpheus, is the only VR headset being developed for use with a console. The PSVR HMD will be launching in the first half of 2016 and will connect directly to a Playstation 4.

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Kevin Carbotte is a contributing writer for Tom's Hardware who primarily covers VR and AR hardware. He has been writing for us for more than four years.

  • derekullo
    Sony responds with "Because Sony is Awesome".
    Reply
  • clonazepam
    You didn't include any screenshots or video of the actual game(s). Will sharing the VR experience with others be more or less difficult than standard content?

    Were the graphics quality somewhere around N64 and Gamecube level of complexity? Did that detract from the experience at all? Did the framerate / frametime feel pretty smooth?
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  • nitrium
    I fail to see how the dreaded "screen door" effect can be effectively mitigated by optics - unless they deliberately make the screen fuzzy (there are seriously people that stick sellotape on their Occulus DK2's to do exactly that). Can anyone here explain how optics can reduce/remove the issue of a low resolution screen being viewed extremely close to the your eyes.
    Reply
  • DeadlyDays
    how is 1080p low resolution?(maybe on a 5 foot wide screen?) and optics manipulate light so can make it appear as if it is farther/closer mitigating any effects of a screen being too close?
    And 1080p close to your eyes is pretty high pixel density?
    Maybe I am misunderstanding something, seems pretty sweet to me.
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  • willyardms
    I think a big reason Playstation VR doesn't have a screen door is the type of screen used. Playstaion VR uses a 1080P RGB while Oculus uses a 1440P pentile.
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  • TNT27
    Well Optics could be as simple as the effect seen with backwards binoculars, it makes the screen appear further away, so you cannot distinguish the different pixels like you could if it appears 1" in front of your face. Which is a great idea, as lower end hardware will be able to perform smoothly, and the user wont be missing out on a clear and crisp VR experience.
    Reply
  • Paranimal
    The reason they were able to basically eliminate the screen door is by using individual color sub pixels... The OLED in the PSVR is just a better display technology than the Oculus even though the Oculus has a higher resolution. Sony has always been at the front of front of screen tech, going back to the 90s they had the trintron dispays even though they were the same resolution as other TVs the image appeared muchsharper and crisper.
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  • nitrium
    I think a big reason Playstation VR doesn't have a screen door is the type of screen used. Playstaion VR uses a 1080P RGB while Oculus uses a 1440P pentile.
    Oh ok. Yes. So if you can put the pixels literally right next to each other without any visible gap, you would obviously not get the "screendoor", rather just something that looks "pixelated" but nonetheless solid (think Minecraft). Which would obviously look a lot better than a screendoor, even if it is of a higher resolution.
    I've tried the Oculus DK2 and found the image to be pretty rubbish, so am finding this sort of stuff pretty interesting.
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  • Vorador2
    I still think the future of screens in VR is getting rid of them entirely. No, i'm not talking about directly sending the image to your brain (i wish, but we're likely a hundred years before we manage to do that, barring surprise developments).
    I'm talking about virtual retinal display, that uses a laser and micromirrors to project the image directly to the retina. And the technology is almost upon us, with the Avegant Glyph (no VR, just a headmount monitor) supposedly releasing in early 2016.
    Reply
  • GothicVillas
    as a DK2 owner I read this with an excitement. I love my Rift and enjoy it a lot.. but tbh the image quality is pretty rubbish in the rift. Objects close to you can look great but anything in the distance is a blurry mess. Any menus or any letters are non readable and I end up taking off the headset to read stuff on the monitor next to me. Having said this, VR is still great and I prefer PCars on the rift rather on my triple monitor setup :)
    So, reading how good is PSVR makes me wonder...
    Reply