Imagination Shows Off Console-Level Visuals, Ray Tracing Performance On PowerVR Mobile GPUs

Imagination, the company behind the PowerVR mobile GPU line, is on site at GDC showing off some of the latest breakthroughs in its mobile GPU performance. Console makers should beware: It looks like mobile graphics capabilities are finally catching up, and perhaps surpassing the current crop of game console GPUs.

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Kevin Carbotte is a contributing writer for Tom's Hardware who primarily covers VR and AR hardware. He has been writing for us for more than four years.

  • DookieDraws
    Impressive!
    Reply
  • zodiacfml
    Ray Tracing is coming.
    Reply
  • LuxZg
    Hmmm... If they'd make a big GPU wonder how much raytracing woould give fps..
    Reply
  • bit_user
    Really not impressed with that headline. Consoles are > 1.3 TFLOPS and > 100 GB/sec, in GPU compute & graphics memory bandwidth. Mobile won't touch that for a good while (probably 10 nm or smaller), and even then won't be able to sustain that level of performance due to heat buildup (not to mention battery life).

    Raytracing is cool, though. I commend Imagination for their progress, in spite of the general apathy by the rest of the industry. I hope it pays off, for them.
    Reply