'Prey' Demo Now Available On Consoles, PC Requirements Published
For those on the PlayStation 4 and Xbox One, the first gameplay demo for Prey is out today, and it will let you try out the first hour of Arkane’s latest work. Unfortunately, a demo isn't available for the PC gaming crowd. Instead, Bethesda released the hardware requirements for the game.
The list for the minimum and recommended tiers is a bit on the slim side. Arkane specified the essentials--CPU, GPU, and RAM--but left out other details, including which version of DirectX it uses, the list of supported operating systems, and most importantly, the amount of storage space required. Strangely enough, storage space was mentioned for consoles. For PlayStation 4 owners, you’ll need 42GB of space to accommodate the game and the launch day patch. For Xbox One users, only 38GB of free space is required. A launch day patch is also coming for the Xbox One.
You can check out the list of requirements below.
Prey | Minimum | Recommended |
---|---|---|
CPU | Intel Core i5-2400 (Sandy Bridge, 3.1GHz)AMD FX-8320 (Vishera, 3.5GHz) | Intel Core i7-2600K (Sandy Bridge, 3.4GHz)AMD FX-8350 (Vishera, 4.0GHz) |
GPU | Nvidia GeForce GTX 660AMD Radeon HD 7850 | Nvidia GeForce GTX 970AMD Radeon R9 290 |
RAM | 8GB | 16GB |
Arkane also made a list of some of the settings PC gamers can utilize in the game. This includes manipulating the overall shadow quality, texture, object detailing, anisotropic filtering, and field of view.
If you pre-ordered the game on PC, you can start pre-loading it on May 3. For Xbox One players, pre-loading starts at 12a.m. EDT on April 27. On the PlayStation 4, it starts on April 28 at 12a.m. EDT. European PlayStation 4 owners can preload at 12a.m. local time on April 29. If you’re curious, you can also take a look at the game’s 48 achievements, but some of them do contain spoilers for the story. You’ve been warned.
Name | Prey |
---|---|
Type | First-Person Shooter, Thriller, Sci-Fi |
Developer | Arkane Studios |
Publisher | Bethesda Softworks |
Platforms | PC, PlayStation 4, Xbox One |
Where To Buy | Bethesda StoreSteamPlayStation StoreXbox StoreAmazonBest BuyTargetWalmartGameStop |
Release Date | May 5, 2017 |
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cats_Paw Probably not. You know how those pesky PC gamers are, always finding bugs, inconsistencies, unfinished games and how bad the PC port actually is.Reply -
dstarr3 19621127 said:I guess this means they are confidant in their PC version. (optimistic)
It's based on Doom 2016's engine, so they've already got a big head start on making it work well on PC. Probably just not ready for showtime yet, and instead of making a PC demo, their focusing those efforts on making the game run properly. Which is often a choice that needs to be made in the industry today, making a demo or reducing Day 1 bugs. One of the many reasons you don't see that many demos these days.
Console demos are easy, because there's no hardware variation. If it works on one PS4, it'll work on them all, great, ship it. PC is obviously more complicated. Who knows, maybe it's not working great on a particular brand of GPUs right now or something and they'd rather not ship a demo that demonstrates that. -
Larry_3 No way to reply to comments here? Strange. Anyway, I think there was no PC demo because they didn't want to add extra work. On consoles, you can add all files and libraries needed to run the engine and the content in the "demo" areas. If you played the console demo, you likely noticed there were areas that seemed to be complete although you couldn't access them. If they released that on PC, we'd find away to get through and into areas that abruptly end. So, it was likely just "easy" to load 10% of the software on consoles and program a few doors not to open, and "hard / time consuming" to clip out everything beyond the door (incomplete maps) and seal it up for a PC version. No evidence, just opinion here.Reply